Hello there. As you can tell, I am quite new, and, as a result, I may be acting on information already shown. Please forgive me if I show my ignorance. From what I have seen, there seems to be a big lacking of a versatility class - a Jack-Of-All trades. Although the Blademaster is a very rounded and balanced class from the looks of things, this is not quite what I am speaking about. After all, the real talent of the Blademaster, in this regard, is the Hero advancement, which makes them these semi-spellswords. However, given that almost all classes have at least some magical talent, (again, I'm very, very green, so forgive me if this is incorrect) this seems, at least in this purpose, irrelevant. Although GU did an interesting job with the Adept Rogue, such a class is not necessarily what I'm talking about - afterall, that specific class had a lot of unique systems (where other classes had none), which made sense since the playable character was an Adept. I'm talking things like quick swapping, and learning most skills relatively equally. On top of this, this concept would be difficult to pull off given that it would cause a sort of meta disconnect - Tank's gone? No worries, I have a shield also on this character so I'll just jump right in and do their job. This sort of thing is what makes Paladins in World of Warcraft overpowered (in dungeons, anyway). I have a couple of suggestions, if a newbie like myself may: A class that has a complete removal of magical talent, instead focusing on physical skills (which would be extremely limited). From there, give free range access to all weapons (apart from shields, for reasons detailed above). If weapons play out differently from one another mechanically, this also gives this plenty of merit for its enjoyment factor, but enough lack of merit for other class options to be viable. Similar to GU System: Players would choose 3 classes that they slightly mimic when creating their character. This is a lesser suggestion, given I can see this becoming the standard very quickly (essentially, why make a pure class when you can do what three classes can do at once?) Make a class that simply has the ability to do a little bit of every role, but nothing perfectly. Make a class that, literally, mimic other characters - like the mime from Final Fantasy games. They can only use skills that they've seen (possibly only recently), and weapons they've been taught to use. Might spur a strange meta-economy, but properly tooling the system might prevent this. These are simply humble suggestions, I'm sure that there is a lot more to be investigated and commented on here. One of my main pulling points for MMOs are the Jack-Of-All-Trades classes, especially those that are integrated seamlessly. Those that do everything... But not necessarily well. Otherwise, I tend to be rather fidgety and spend so long on character creation simply choosing a class. Having that versatility means I can change on a whim instead of having to grind out a new character, and, when integrated properly, it also means that versatility and chaotic nature can be desired in parties. Edit: I've edited some things for grammar and clarification. I'm a bit of a night owl, and this post was written quite, quite late for me.