For a bit, I`ve been sort of scattering my thought of this about site as some already know of it. I had thought about putting this up after the game settled, but I felt like it might have become late to discuss the backstory of the three differing factions of arcane study, I think that may reflect a mage's standpoint on their ideals. I kind of thought how diverse a culture, how large a history, was implied behind the name The World, and I thought it was inevitable for a world to have the same ideals on something like science, philosophy and the like are prone to disagreements, but at times like this, nobody would be wrong. ○-The first would be the already given Wavemaster class, that focuses on frequencies and the power of waves, which includes the two extremes, lower frequencies mean more dense, making a matter, higher, making light, if the waves in The World were taken in in the same or a similar manner as wave theorists(as opposing to particle theorists) in real life. With that said, everything we do and don`t see, emit it's own tune, a frequency. ○-The second, I believe to be inspired as the geomancer class seen in Final Fantasy Tactics, but after a bit of thought, I felt appropriate to call it Shaman. From someone in my discussions(not good at recalling specific people), said or implied that the terrain would have elemental bonuses,(and later in the discussion, decidedly maybe also in the weather), and it seemed perfect to have a class that used the terrain as his means of defending oneself. But anyhow, the in-depth part of this class is that ideally, some people felt more closer to The World, that they would try to become attached to it's spirit, so that they can use this terrain magic, and maybe as a means of a quest, to give them the ability to feel the harm that comes to The World, so they can make way to heal the patch from time to time. ○-The third, I have gone most deeply into, but I disagree with it's name, because mistmaster sounds like those mister-machines that are kept on to cool people on a hot day. Those that go under this branch would delve into studies of The Mist, which there is another topic to discuss that, but I`m afraid I`d be too long to leave it on the first post, and when it's already got a good enough heap to go under. Anyhow, these mages would be more psychological than the other two, as the mist has constant, but varying effects of lighter/positive and darker/negative aspects that affect the mood, and in that way, it can either increase or decrease HP/SP regeneration. Maybe as it's means of defense, the mage can flow out the mist(embedded with fear), to hide in, and to make people see shapes in it, get them distracted or afraid, and even after leaving it, the effects and hallucinations would follow for a small bit before the enemy gained their senses. After listing these fellas, I`d like for everyone to think about it. x3 I kinda felt that for pvp, with wavemasters vs themselves at times, if some spells took time to cast, maybe the other could have the chance to cancel it out. If their waves are exactly opposing, and the enemy cancels it by the troughs disrupting the attack. :3 What are everyones' thoughts?