The World R:Craft is back and looking for builders

Discussion in 'Multimedia' started by KendoFang, Dec 27, 2015.

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  1. KendoFang

    KendoFang Active Member Senior Member

    Local Time:
    2:05 AM
    Hello everyone, just writing to say that The World R:Craft is back (and in greater numbers.) I have returned to assist with the project, and AzureZhen, Kaldeon, and myself are hoping to continue with it where we left off. In order to do this however, WE NEED BUILDERS. If you love .hack and minecraft and feel confident to help out with mapmaking, an application is currently in the works on our new website at: http://worldrcraft.enjin.com/home

    However, even if you don't think you'd make a good builder, we still need help in multiple other areas and of course the support of regular players and testers. Check out our site and join us!

    Thanks.
  2. KendoFang

    KendoFang Active Member Senior Member

    Local Time:
    2:05 AM
    Hey guys,

    WANTED: builders, coders, skinners, modelers

    We are now looking for talented people to create 3D minecraft models, skin 3D minecraft models, and to help with coding and the technical aspects of running the server/tweaking gameplay/creating and implementing mods. If interested fill out an app in the apps section. And we are still looking for map builders as well.
  3. NubSmoo

    NubSmoo Active Member Senior Member

    Local Time:
    4:05 PM
    The website doesn't seem to work for me.
  4. TokioKuryuu

    TokioKuryuu Allgegenwärtige Katze Senior Member

    Local Time:
    2:05 AM
    Just FYI, since you used bootstrapper, portable no longer works.
  5. NubSmoo

    NubSmoo Active Member Senior Member

    Local Time:
    4:05 PM
    Awesome, I'll check it out
  6. TokioKuryuu

    TokioKuryuu Allgegenwärtige Katze Senior Member

    Local Time:
    2:05 AM
    You know I'm doing the launcher from the same source, and their documents had claimed that bootstrappers won't work with that. Had you tested it yourself?
  7. TokioKuryuu

    TokioKuryuu Allgegenwärtige Katze Senior Member

    Local Time:
    2:05 AM
    lol, you don't have to send me a video. Just tell me that it works and I will believe you right away. I hope you're not upset or anything, it's just I'm always confirming things lol.
  8. Cosmic Architect

    Cosmic Architect Active Member Senior Member Backer

    Local Time:
    2:05 AM
    Still want help? I've worked(freely oc) as a map designer for servers before, I'd be happy to help
  9. AzureKite

    AzureKite Well-Known Member Senior Member Indiegogo Backer

    Local Time:
    2:05 AM
    Figured what the heck I'd post an update here since a few newbies are on the forums.

    Soooooo what has been happening with The World R:Craft? A TON!
    2017-02-21_15.26.28.png 2017-02-21_22.01.11.png 2017-03-30_13.33.05.png 2017-04-30_00.50.45.png 2017-05-12_10.01.29.png
    We've found a mod that allows us to replace the character models with the actual models ripped from IMOQF and GU, they just need rerigged for the MMD format which I'm still learning and translating a ton of guides is making it go super slow.

    2017-05-07_02.22.06.png 2017-05-07_18.53.16.png 2017-05-07_21.12.37.png 2017-05-12_08.07.18.png 2017-05-19_21.54.14.png 2017-05-19_21.58.13.png
    I've even found a way to convert the maps being ripped and rebuilt for the VRChat The World maps into Minecraft worlds saving me soooooooooo much building time. Here we have as follows Carmina Gadelica, Fort Ouph, Lia Fail, Mac Anu from IMOQF, and Mac Anu from GU! This allows us to save the time of scaling, building and getting ton of back ground buildings built and more time detailing.
    2017-05-15_20.38.04.png
    I've also began a process of importing the skyboxes as models but I am facing the same issues as below.

    2017-05-13_00.15.52.png 2017-05-15_09.55.29.png 2017-05-15_10.13.50.png 2017-05-15_10.16.29.png 2017-05-17_22.25.29.png 2017-05-19_13.09.51.png 2017-05-19_23.10.14.png 2017-05-21_10.43.18.png 2017-05-21_10.38.10.png 2017-05-20_17.21.01.png
    I've also found another model that allows me to render in models ripped from the game as a block, allowing us to use the IMOQF gate for those fields, the GU gates for those fields, NPCs instead of Steve models, and even the ships in the harbor! As for the last photo there, that is me testing loading the world itself, a bit without textures that's why it's purple and black, though I am being limited by Minecraft's render as if you move from the source block, the city derenders. I am working on possible workarounds for this.
    2017-05-07_22.08.06.png
    However, should that fail, I've also began work on converting the ingame textures into the games included texture pack like so.

    If anyone has any questions, free to ask away.

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