stuff i make

Discussion in 'Art Gallery' started by azuretre, Jul 24, 2012.

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  1. azuretre

    azuretre Well-Known Member Senior Member

    Local Time:
    1:26 AM
    I have not had too much time on my hands lately but i have started modeling again and here is the first of the ones im working on. I was thinking that maybe hidden forbidden Dojo might need a dungeon [​IMG] [​IMG]
    AzureCloud and Nineball like this.
  2. khilti

    khilti Well-Known Member Senior Member

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    1:26 AM
    wow that looks really good lol
  3. Neminis Nihilum

    Neminis Nihilum Member

    Local Time:
    10:26 PM
    Bravo~
    I can already imagine runnin through them halls.
    Nice lighting effects.

    Oh how I wish this old machine could run Blender or something so I could give it a go at them 3D models and whatnot.
  4. Saika

    Saika Well-Known Member Senior Member

    Local Time:
    7:26 AM
    Y N WORK ON THE GAME?! ლ(ಠ_ಠლ)

    I mean ... that looks realy good!
    I hope we all can see your work someday online.
  5. azuretre

    azuretre Well-Known Member Senior Member

    Local Time:
    1:26 AM
    thanks for the positive feedback, and to saika i hope to someday :D
  6. Keramory

    Keramory Guest

    Local Time:
    10:26 PM
    Nice. Only crit I can give is I notice theres something wrong with the floor tiles. They should probably be more square (stretched out from top to bottom) and it looks like they're cut off where it shows only half of a square every few.
  7. Akira

    Akira Well-Known Member Senior Member

    Local Time:
    12:26 AM
    The texture of the objects overall looks like there's no UV maps. But overall looks nice.
    Vayu likes this.
  8. azuretre

    azuretre Well-Known Member Senior Member

    Local Time:
    1:26 AM
    yeah its a texture thing i will fix it, the size of the dungeon was the main problem with doing this one but i think its coming along. also there was no alter room(for a chest or whatever) so im making one to add to it
  9. Keramory

    Keramory Guest

    Local Time:
    10:26 PM
    Size doesnt look like an issue. Remember engines can scale. As long as its proportional, thats all that matters. Judging from the image, the length of the hall, the height of the dungeon from floor to top, and the door look good enough for there to be space.
  10. azuretre

    azuretre Well-Known Member Senior Member

    Local Time:
    1:26 AM
    hmm... your words confuse me :confused: lol but i will take a look
  11. Apeiron

    Apeiron Well-Known Member Senior Member

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    1:26 AM
    The floor texture seems to have a seam near where it turns into the other corridors.

    Pretty good work! The only complaint I have is the style.

    In my most recent works, for example, I've been trying to implement more nature-like aspects.

    A cracked floor showing dirt under it, uneven footing, plants growing in cracks, etc.

    Anything to kind of break up the very geometric look of the model would work great.
  12. azuretre

    azuretre Well-Known Member Senior Member

    Local Time:
    1:26 AM
    DUDE! i was thinking the same thing! in g.u these dojo like areas usually start outside then lead in doors but still have like an area that is partially outside with like a walk way or something
  13. azuretre

    azuretre Well-Known Member Senior Member

    Local Time:
    1:26 AM
    took me long enough but i did some more stuff. first i added kind of a court yard to the dungeon although im having some trouble fitting it into the scene the right way. also just for the heck of it i did i model of an armor piece and a monster [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
  14. Balmung

    Balmung Active Member

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    10:26 PM
    Really interesting, that red skull thing has me curious 0.o
  15. azuretre

    azuretre Well-Known Member Senior Member

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    1:26 AM
    i based it off of the monster in the sand-field in the game, like a stronger/higher lvl version.
  16. Luthor

    Luthor Active Member Senior Member

    Local Time:
    7:26 AM
    The red skull thing is scary... :)
  17. azuretre

    azuretre Well-Known Member Senior Member

    Local Time:
    1:26 AM
    thanks lol scary is good
    Luthor likes this.
  18. azuretre

    azuretre Well-Known Member Senior Member

    Local Time:
    1:26 AM
    man, how long has it been since i last worked on anything? well im back on board so hear it is [​IMG] [​IMG] the problem with this one is size. the path ways are not broad enough, fixing this. please give feedback.
    Cerberuspaw likes this.
  19. Cold

    Cold Tinker Monkey

    Local Time:
    6:26 AM
    By any chance, do you use/work with an LCD display screen?
  20. azuretre

    azuretre Well-Known Member Senior Member

    Local Time:
    1:26 AM
    yes o.o how did you know???

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