Stuck at "Connecting..."

Discussion in 'Bug Reports' started by jsbuechler, May 5, 2015.

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  1. jsbuechler

    jsbuechler Active Member Senior Member

    Local Time:
    8:00 PM
    I'm having trouble actually getting into the game. I entered a user name and password, clicked register and pasted my alpha key. But now, trying to log in causes the game to hitch at the "Connecting..." message. Unsure where to go from here. I've had a peek at the log file but I have no clue what I should be looking for. Any suggestions?
  2. Tom Badguy

    Tom Badguy Active Member Senior Member

    Local Time:
    5:00 PM
    Did you make sure you downloaded the most recent version? :confused:
  3. jsbuechler

    jsbuechler Active Member Senior Member

    Local Time:
    8:00 PM
    I did. Downloaded it right from the homepage!
  4. Cerberuspaw

    Cerberuspaw Senior Member Senior Member Indiegogo Backer

    Local Time:
    6:00 PM
  5. calmchaos

    calmchaos Moderator Staff Member Senior Member

    Local Time:
    6:00 PM
    If you're sure that you have the latest version, 2.0.6, then try the following:
    Run the game as an administrator.
    Make sure your firewall/antivirus isn't blocking it for whatever reason.
    It shouldn't be blocked, but you never know. There are some insane antivirus programs out there.​
    Assuming neither of the above worked, run a full system virus scan.
    In the end, if none of those work, send a private message to Siegfre for specialized help.
    Naruki likes this.
  6. mckenmic

    mckenmic New Member

    Local Time:
    7:00 PM
    i to am having this problem and i relay wana play :(
  7. Siegfre
    • Staff / Administrator

    Siegfre [IridiumBased] President Staff Member

    Local Time:
    4:00 PM
    Is what calmchaos recommend above not working?
  8. mckenmic

    mckenmic New Member

    Local Time:
    7:00 PM
    i go to register and it keeps saying connecting iv tried removing the game reinstalling it TT-TT
  9. Siegfre
    • Staff / Administrator

    Siegfre [IridiumBased] President Staff Member

    Local Time:
    4:00 PM
    So you type in your username & password, hit register, and it sticks on connecting? And running the game as administrator, and checking that it's not blocked by your firewall didn't work?
  10. mckenmic

    mckenmic New Member

    Local Time:
    7:00 PM
    i truned firewall off and ran as administrator and it still does it
  11. Siegfre
    • Staff / Administrator

    Siegfre [IridiumBased] President Staff Member

    Local Time:
    4:00 PM
    Could you please check in the folder "[TheWorld]Client_Data" for a file called "output_log.txt" and upload it here?

    Also are you entering the username & password before you hit register?
  12. mckenmic

    mckenmic New Member

    Local Time:
    7:00 PM
    username & password before you hit register? <-cant tell if this is a joke or if that happens :/
    nitialize engine version: 5.0.1f1 (5a2e8fe35a68)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3523]
    Renderer: NVIDIA GeForce 210
    Vendor: NVIDIA
    VRAM: 978 MB (via DXGI)
    Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
    Default GameObject Tag: Portable already registered

    (Filename: Line: 78)

    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Users\Michael\AppData\Local\Temp\Rar$EXa0.461\[TheWorld]Client_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Users\Michael\AppData\Local\Temp\Rar$EXa0.461\[TheWorld]Client_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Users\Michael\AppData\Local\Temp\Rar$EXa0.461\[TheWorld]Client_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Users\Michael\AppData\Local\Temp\Rar$EXa0.461\[TheWorld]Client_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
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    Platform assembly: C:\Users\Michael\AppData\Local\Temp\Rar$EXa0.461\[TheWorld]Client_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
    Loading C:\Users\Michael\AppData\Local\Temp\Rar$EXa0.461\[TheWorld]Client_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
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    Platform assembly: C:\Users\Michael\AppData\Local\Temp\Rar$EXa0.461\[TheWorld]Client_Data\Managed\ProBuilderCore.dll (this message is harmless)
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    Platform assembly: C:\Users\Michael\AppData\Local\Temp\Rar$EXa0.461\[TheWorld]Client_Data\Managed\SmartFox2X.dll (this message is harmless)
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    - Completed reload, in 0.195 seconds
    desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    Platform assembly: C:\Users\Michael\AppData\Local\Temp\Rar$EXa0.461\[TheWorld]Client_Data\Managed\System.Core.dll (this message is harmless)
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    Platform assembly: C:\Users\Michael\AppData\Local\Temp\Rar$EXa0.461\[TheWorld]Client_Data\Managed\Mono.Security.dll (this message is harmless)
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 0.839204 ms

    Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 2173.
    Total: 1.434874 ms (FindLiveObjects: 0.334709 ms CreateObjectMapping: 0.250424 ms MarkObjects: 0.807597 ms DeleteObjects: 0.041332 ms)

    The referenced script on this Behaviour is missing!

    (Filename: Line: 1713)

    The referenced script on this Behaviour is missing!

    (Filename: Line: 1713)

    The referenced script on this Behaviour is missing!

    (Filename: Line: 1713)

    WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 1.744055 ms
    The AnimationClip 'Run' used by the Animation component 'Adventurer_girl_prefab' must be marked as Legacy.

    (Filename: Line: 1901)

    The AnimationClip 'Jump' used by the Animation component 'Adventurer_girl_prefab' must be marked as Legacy.

    (Filename: Line: 1901)

    The AnimationClip 'VC_Walk' used by the Animation component 'VillargerChief' must be marked as Legacy.

    (Filename: Line: 1901)

    The AnimationClip 'VC_Jump' used by the Animation component 'VillargerChief' must be marked as Legacy.

    (Filename: Line: 1901)

    The AnimationClip 'VC_Run' used by the Animation component 'VillargerChief' must be marked as Legacy.

    (Filename: Line: 1901)

    The AnimationClip 'VC_Run01' used by the Animation component 'VillargerChief' must be marked as Legacy.

    (Filename: Line: 1901)

    The AnimationClip 'VG_Jump' used by the Animation component 'Villarger_A_Girl_prefab' must be marked as Legacy.

    (Filename: Line: 1901)

    The AnimationClip 'VG_SitDown' used by the Animation component 'Villarger_A_Girl_prefab' must be marked as Legacy.

    (Filename: Line: 1901)

    The AnimationClip 'VG_Walk' used by the Animation component 'Villarger_A_Girl_prefab' must be marked as Legacy.

    (Filename: Line: 1901)

    FINISHED

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

    NullReferenceException: Object reference not set to an instance of an object
    at warpingGod.MovePlayer (Boolean root) [0x00000] in <filename unknown>:0

    at warpingGod.OnLevelWasLoaded (Int32 level) [0x00000] in <filename unknown>:0

    (Filename: Line: -1)


    Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 19796.
    Total: 126.870689 ms (FindLiveObjects: 2.441028 ms CreateObjectMapping: 7.731950 ms MarkObjects: 116.602081 ms DeleteObjects: 0.094010 ms)

    Platform assembly: C:\Users\Michael\AppData\Local\Temp\Rar$EXa0.461\[TheWorld]Client_Data\Managed\Boo.Lang.dll (this message is harmless)
    API Version: 1.5.0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

    Gust!

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

    Gust!

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

    [SFS - WARN] A connection attempt is already in progress

    [SFS - ERROR] TCPSocketLayer: Connection error: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.

    at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0

    at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0

    at System.Net.Sockets.Socket.Connect (System.Net.IPAddress address, Int32 port) [0x00000] in <filename unknown>:0

    at Sfs2X.Core.Sockets.TCPSocketLayer.ConnectThread () [0x00000] in <filename unknown>:0

    [SFS - DEBUG] [ BB-Connect ]: http://104.232.36.176:8080/BlueBox/BlueBox.do

    [SFS - DEBUG] [ BB-Send ]: null|connect|null

    Gust!

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

    [SFS - ERROR] ## BlueBox Error: Http error creating http connection: System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.



    at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0

    at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0

    at System.Net.Sockets.Socket.Connect (System.Net.IPAddress address, Int32 port) [0x00000] in <filename unknown>:0

    at Sfs2X.Http.SFSWebClient.UploadValuesAsync (System.Uri uri, System.String paramName, System.String encodedData) [0x00000] in <filename unknown>:0

    [SFS - DEBUG] [ BB-Connect ]: http://104.232.36.176:8080/BlueBox/BlueBox.do

    [SFS - DEBUG] [ BB-Send ]: null|connect|null

    [SFS - ERROR] ## BlueBox Error: Http error creating http connection: System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.



    at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0

    at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0

    at System.Net.Sockets.Socket.Connect (System.Net.IPAddress address, Int32 port) [0x00000] in <filename unknown>:0

    at Sfs2X.Http.SFSWebClient.UploadValuesAsync (System.Uri uri, System.String paramName, System.String encodedData) [0x00000] in <filename unknown>:0

    [SFS - DEBUG] [ BB-Connect ]: http://104.232.36.176:8080/BlueBox/BlueBox.do

    [SFS - DEBUG] [ BB-Send ]: null|connect|null

    [SFS - ERROR] ## BlueBox Error: Http error creating http connection: System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.



    at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0

    at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0

    at System.Net.Sockets.Socket.Connect (System.Net.IPAddress address, Int32 port) [0x00000] in <filename unknown>:0

    at Sfs2X.Http.SFSWebClient.UploadValuesAsync (System.Uri uri, System.String paramName, System.String encodedData) [0x00000] in <filename unknown>:0

    On Connection callback got: False (error : <Http error creating http connection: System.Net.Sockets.SocketException: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.



    at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0

    at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0

    at System.Net.Sockets.Socket.Connect (System.Net.IPAddress address, Int32 port) [0x00000] in <filename unknown>:0

    at Sfs2X.Http.SFSWebClient.UploadValuesAsync (System.Uri uri, System.String paramName, System.String encodedData) [0x00000] in <filename unknown>:0 >)

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

    Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

    NullReferenceException: Object reference not set to an instance of an object
    at SmartFoxConnection.OnApplicationQuit () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)
  13. Siegfre
    • Staff / Administrator

    Siegfre [IridiumBased] President Staff Member

    Local Time:
    4:00 PM
    It's not a joke, you need to enter a username & password before you hit register. Thank you for uploading the log, I'm looking over it now.
  14. mckenmic

    mckenmic New Member

    Local Time:
    7:00 PM
    i meant by do people real forget to do that? seems like a simple thing like making shor your tv is pluged in
  15. Siegfre
    • Staff / Administrator

    Siegfre [IridiumBased] President Staff Member

    Local Time:
    4:00 PM
    Yes, it isn't obvious to everyone. On that note, can you go to the login screen and tell me how many people it says are online?
  16. mckenmic

    mckenmic New Member

    Local Time:
    7:00 PM
    1 person
  17. Siegfre
    • Staff / Administrator

    Siegfre [IridiumBased] President Staff Member

    Local Time:
    4:00 PM
    I sent you a pm to a test account, you can reply here or there. Either is fine.
  18. Valkas

    Valkas New Member

    Local Time:
    7:00 PM
    @Siegfre It did not change i ran as admin and allowed it through fire wall. here is my output

    Attached Files:

  19. mac547482

    mac547482 New Member

    Local Time:
    6:00 PM
    i am having problems too i can not connect i put in my username/password but it just sits there and says connecting someone please help

    Attached Files:

  20. flamedog

    flamedog Draeanale Senior Member Indiegogo Backer Parkour Master

    Local Time:
    7:00 PM
    Server is down. We know. When the server will be back up? No one knows.

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