I figured with kickstarter right around the corner, this topic alone will have plenty of debate and discussion. For those who don't know about the PvP in the game, here are a few things to know. Free World PvP There is free world PvP. What this means is players can come up to other players and kill them on fields and dungeons. However there will be some fields and dungeons which are not PvP enabled. These fields will be less in number compared to PvP fields but we guarentee there will be plenty. Due to the extra danger of PvP enabled fields, PvP fields will yield greater treasures. This being said, one can still go through the game competely fine without ever touching the PvP aspect of this game. We do this because we understand there are those players who want nothing to do with PvP and want to service them as well. Tournaments There will be two types of Tournaments within The World. Offical league / leaderboard Tournaments hosted by the Development team, and Unoffical player run Tournaments. Offical League tournaments will be held within Tournament stadiums located in various locations depending on the level range of which Tournaments are held. They are only open to the public and participants during Tournament times. Unoffical Tournaments can be held by the players, for the players, anywhere. Staff has created several tournament arenas on various fields in which players can manage their own PvP sport and rules. Siege Battles Siege Battles will be instanced team battles in where one team invades a fort or castle. Other Siege Battles can include two forts, one for each team, and the objective is to either kill its leader or collect an item and bring it back without dying. This is still in concept however, and the details of Siege Battles are still being made. We can however guarentee Siege Battles will be in the game. Pending on Funding: Overview PvP We wanted to create a fun PvP not depended on levels, equipment, or abilities. For this, we are developing on our spare time an League of Legends style, overview PvP where players can import their characters onto a field with premade abilities dependent on class. The object of this system is still in development.