We're discussing several things with the game now along with development, and a good point was brought up with TW. Before, and possibly still, we developed the game so far like .hack but with typical MMO elements, such as a storyline and a line from begining to end for the most part. However Joseph along with others brought up a few good points, as in TW being a completely open game where the players can do what they want. Which is true in TW so far for the most part, but there are some limit to what "freedom" means within the game. So we've or will made some minor changes, such as the main storyline being optional as well. They will be changed to Root Town storylines. The side storyline will of course, also be optional as it once was. The biggest possible change however, is the class system and thats why I brought it from a few peoples view, to everyones. This would be due to the introduction of one or two very important NON-COMBAT classes. At the moment, theres alot of fricken classes thanks to the Advanced Classes. Honestly the novelty of the idea is wearing off to me and I'm sure others who have to deal with it...and in even more honesty it'd be a while before they're added anyway, thanks to doubling up animations. More issues with the classes which I know some players had problems with included: - Most classes doubled into an optional DD class, making many classes too similar to one another. - Thief wouldnt get its twinblades for a long time (until rogue came out) which I know many .hack fans wouldnt like to see. - We still ended up with the same number of tanks and supporting classes more or less. So with the possible revision, The Classes could look something along the lines of: Knight - Tank - Sword and Shield - More or less of what it is now. Maybe more on the Paladin side. Berserker - Tank - Giant Axe - Slightly more defense then before but still great attack power. Lancer (maybe renamed) - Damage Dealer - Lances, Staffs, Scythes - Weapon type influences weapon speed. Staffs make it attack fastest, Lances medium, Scythes slowest. Blademaster - Support - Samurai Swords, Great Swords- Most elemental affinity , Balanced Wavemaster - Damage Dealer / Support - Staffs , Tomes - Basically a wavemaster in .hack Rune Caster - Support - Rune Guns - Same as before New Classes - NonCombat Classes These are classes that do not see combat but are needed for the economy and structure of services most adventurers take for granted. Names are subject to change, just place holders so you understand the purpose. Merchent - Increased inventory size and ability to sell in player shops. Also able to fish. Crafter - Ability to gather special materials from fields and dungeons. Also able to craft armor, weapons and furniture. They are needed to help construct @homes. Let me know what you guys think.