[OOC|Game Dev.] TSUKUYOMI: "On the Eastern Coast of the Mare Imbrium."

Discussion in 'Out-of-Character' started by Brijesha, Nov 14, 2013.

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  1. Brijesha

    Brijesha Teller of Seasons Senior Member

    Local Time:
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    "On the Eastern Coasts of the Mare Imbrium"
    - | Brought to you by some of the Staff Members at gnibeuynet.org and some Community Members here at forum.iridiumbased.com | -


    - | CURRENT ROLEPLAY STAFF | -

    Morpheous.png
    Brijesha
    (Master GM)

    Introductions and Guidelines

    Welcome to our Game-Development and Out-Of-Character Thread! This thread will be our main base of operations, and is intended for creating the roleplay that's detailed below. Hopefully, our out-of-game discussions can be used to bounce ideas off one-another and with everyone's brain-power we could build upon our ideas, and turn them into something truly awesome!

    On that note, one of the first things I would like to do to make the game's setting rich with details is firstly focus on this part of the world's design. World-building is for creators (authors, game designers, artists, etc.) who are designing their own worlds, universes, continents, or the like, usually drawing heavily on real world science for accuracy and on how real societies come into existence. The game development and act of designing the world of Tsukuyomi can be a collaborative effort that is fun and educational, and "On the Eastern Coasts of the Mare Imbrium" will by my first push and prototype RP for a large-scale RP project. Making it a community project would also push the game's release to a closer date, along with it being personally tailored to the community's preferences. ^^

    So yeah? I'm still having trouble making the setting, and I definitely need an established setting to improvise game-play in. Is there anyone out there who shares my vision and sees beyond what I do, eager to build part of a psychedelic spirit world?

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    INDEX:
    Introduction and Guidelines
    - Index (You're here.)
    - The Rules
    - How-to Play and the
    - Game Mechanics

    TSUKUYOMI:
    - The Spiritual World on the Moon:
    -------> N/A

    THE EASTERN COASTS OF THE MARE IMBRIUM:
    (Our Setting for this Particular Roleplaying Game.)


    - [Sector B-3] Northern Mare Imbrium
    - {Selenography}

    -------> Crater Plato
    -------> Montes Teneriffe
    -------> Sinus Lunicus
    -------> Crater Archimides
    -------> Crater Autolycus
    -------> Crater Aristillus
    - [Sector C-3] South-Eastern Mare Imbrium
    - {Selenography}

    -------> Montes Apenninus
    -------> Mare Vaporum
    -------> Sinus Aestuum
    -------> Crater Eratosthenes

    - Society and Cultures
    -------> Government
    -------> Urban Areas
    -------> Rural Areas
    -------> ???
    -------> ???
    Roleplaying Resources
    - Character Sheets
    - Tsukuyomi Wikia & FAQs
    - Game Mechanics & How-to-Play

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    THE RULES
    • This forum is rated PG-13.
      Keep things tasteful and classy. If you try to cyber (a.k.a. Typing out acts of sex with a partner) in my RP threads, you might as well fade to black. If you're uncertain what classifies as PG-13, please check the MPAA Rating.
    • These rules may change as the site changes.
      All rules are implemented in the best interest of the members!
    • If you ever have any questions, just ask!
      We don't bite.
    Registration and Application
    • Register with your detailed character sheets.
      Proper grammar (if you can). Please make it look presentable.
    • There is no character limit.
      You may have as many as you like as long as you meet the activity requirement (below).
    • Be diverse. If you are planning on making an additional character, consider branching out. Try roleplaying a character that is a different gender, age, ethnicity, or has a different heritage, sexual orientation or (ir)religion than you would normally choose.
    In Character
    • Keep IC and OOC relations separate.
      Just because a character is rude and obnoxious, it does not mean the player is as well!
    • No drama.
      We are here to roleplay and enjoy ourselves. Remember: it's a game and everyone is here out of their love for writing!
    Posting
    • No godmoding, powerplaying, or dishonest conduct.
      Give your partner the chance to respond to your posts appropriately.
    • We do not have a word count,
      however please reciprocate with your partner. Match their quality, not quantity! They will appreciate it.
    • Do not harass members to reply to your thread.
      It'll make them even less inclined to reply!
    • Use a spell-checker. You can use a word processor with a spell-checker, an online tool or download a dictionary for your browser. Firefox and Google Chrome have a spell-checker built in to the browser.
    • Use proper grammar. Understand the differences between your and you're and try to avoid using contractions, for example. Try to challenge yourself to improve your grammar; you'll be glad you did!
    Out of Character
    • Treat everyone with respect.
      Even if you dislike someone, you can still be polite.
    • Talk to the Staff.
      If you have a problem with a rule, another member, a thread, or how an event is progressing, please contact Maxwell, Nakurai, or myself. The Staff Team is here to help!
    Graphics
    • Graphics are optional; if you don't want a signature or avatar, you do not need one.
    • All sources are acceptable.
      Please remember to credit the photographer if you use stock!
    • Signatures and tables/ post templates should not stretch the skin.
    • No offensive or hateful material.
      Avatars, signatures and tables/ post templates should not contain anything that is vulgar or disrespectful of other people's beliefs. Tasteful nudity is alright; PG-13 is nudity without sexuality.
    • Give credit where it is due
      If a photo is released under a Creative Commons license requiring you to credit the author, please do so! Not only is it respectful, it's also the law.
    Activity Requirements
    • Make a minimum of one post every three weeks. If you do not, you'll be at risk of removal from the active characters list.
    • Posting about your departure or absence from the roleplay.
      If you are going away, please let us know! If you are experiencing anything that will hinder your ability to post, such as internet problems. We don't want to delete you by accident!
    Tammi, from RPG-D, wrote these rules!

    -----------------------------------------------------

    Our Writing Goal and the Game's Compostion

    The spiritual-world of Tsukuyomi that we're trying to create is what I imagine to be a place inhabited by spirits that were moulded and brought to life from three figures in Chinese and Japanese folklore. Originally, Tsukuyomi ( a cosmic entity created from Izanagi's right-eye -later cursed into the form of the Earth's Moon) was a barren wasteland, serving as a place of banishment for Chang'e and Wu Gang from the heavens and China, as deemed by the mighty Jade Emperor. After many years of elapsed time through banishment on the moon, Wu-Gang (with the help of Yuebing, the Jade Rabbit) successfully chopped down a mighty and mystical Cassia Tree, the base of the tree's fallen trunk overflowed with Qi (spiritual life-energy) and the moon erupted into all forms of nature. This anomaly of a reaction covered the moon in all sorts of strange plant-life, with new terrae and maria to explore, and thus became Tsukuyomi, the spiritual world that we'll be role-playing in.


    --- Written by; Brijesha Uma - Nahuel Coombs.

    -----------------------------------------------------

    "Periodically in the history of human observation -the world of external reality has been rediscovered, reclassified, and redescribed. It is difficult for us to understand the reality of Democritus, of Aristotle, of Pliny, for they did not see what we see and yet we know them to have been careful observers. We must concede then that their universe was different from ours or that they warped it and to a certain extent created their own realities. And if they did, there is no reason to suppose that we do not. Possibly our warp is less, owing to our use of precise measuring devices. But, in immeasurable, we probably create our own world.

    The process of rediscovery might be as follows: a young, inquisitive, and original man might one morning find a fissure in the traditional technique of thinking. Through this fissure he might look out and find a new external world about him. In his excitement a few disciples would cluster about him and look again at the world they knew and find it fresh. From this nucleus there would develop a frantic new seeing and a cult of new seers who, finding some traditional knowledge incorrect, would throw out the whole structure and start afresh. Then, the human mind being what it is, evaluation, taxonomy, arrangement, pattern making would succeed the first excited seeing. Gradually the structure would become complete, and men would go to this structure rather than to the external world until eventually something like, but not identical with the earlier picture would have been built. From such architectures or patterns of knowledge, disciplines, ethics, even manners exude. The building would be complete again and no one would look beyond it-- until one day a young, inquisitive, and original man might find a fissure in the pattern and look through it and find a new world. This seems to have happened again and again in the slow history of human thought and knowledge.

    There is in our community an elderly painter of seascapes who knows the sea so well that he no longer goes to look at it while he paints. He dislikes intensely the work of a young painter who sets his easel on the beach and paints things his elderly mind does not remember having seen.

    Modern science, or the method of Roger Bacon, has attempted by measuring and rechecking to admit as little warp as possible, but still some warp must be there. And in many fields young, inquisitive men are seeing new worlds. And from their seeing will emerge not only new patterns but new ethics, disciplines, and manners. The upheaval of the present world may stimulate restive minds to new speculations and evaluations. The new eyes will see, will break off new facets of reality. The excitements of the chase are already felt in the fields of biochemistry, medicine, and biology. The world is being broken down to be built up again, and eventually the smallest living techniques and habits of the whole people.

    This book of Ricketts and Calvin is designed more to stir curiosity than to answer questions. It says in effect: look at the animals, this is what we seem to know about them but the knowledge is not final, and any clear eye and sharp intelligence may see something we have never seen. These things, it says, you will see, but you may see much more. This is a book for laymen, for beginners, and, as such, its main purpose is to stimulate curiosity, not to answer finally questions which are only temporarily answerable.

    In the laboratories, fissures are appearing in the structure of our knowledge and many young men are peering excitedly through at a new world. There are answers to the world questions which every man must ask, in the little animals of tidepools, in their relations one to another, in their colour phases, their reproducing methods. Finally, one can live in a prefabricated world, smugly and without question, or one can indulge perhaps the greatest human excitement: that of observation to speculation to hypothesis. This is a creative process, probably the highest and most satisfactory we know. If only in the process one could keep the brake of humour in operation, it would be even more satisfactory. One has always to keep in mind his own contribution to the world of reality. Aristotle built a world and we are building one. His was a true world, and our is. And the two need not meet and quarrel. His world worked for him and for his people and ours works for us. A Greek thinker built a world that operated, and, given that man and that society, it would still work. We build a motor and it runs. It will always run if the principle involved is followed correctly, but it is not now impossible to imagine a world wherein the principle of the internal-combustion engine will become inoperative because it is no longer important.

    The book then says: "There are good things to see in the tidepools and there are exciting and interesting thoughts to be generated from the seeing. Every new eye applied to the peep hole which looks out at the world of the human mind must be enriched by such fishing.""

    --- Foreword for the book, 'Between Pacific Tides'
    by; John Steinbeck, 1948.

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    Last edited: Jun 12, 2015
    Oberon and calmchaos like this.
  2. Brijesha

    Brijesha Teller of Seasons Senior Member

    Local Time:
    6:24 PM
    [​IMG]
    [​IMG]
    TSUKUYOMI
    - | The Spirit World that is the Moon | -​

    Tsukuyomi or Tsukiyomi (月読?, also known as Tsukiyomi-no-mikoto), is the moon god in Shinto and Japanese mythology. The -no-mikoto ending is a common honorific suffix for the names of gods, of similar meaning to “the grand, the great, the exalted”. The name “Tsukuyomi” is a compound of the Old Japanese words tsuku (月?, “moon, month”, becoming modern Japanese tsuki) and yomi (読み?, “reading, counting”). The Nihon Shoki mentions this name spelled as Tsukuyumi (月弓?, “moon bow”), but this yumi is likely a variation in pronunciation of yomi (読み?, “reading, counting”).An alternate interpretation is that his name is a combination of tsukiyo (月夜?, “moonlit night”) and mi (見?, “looking, watching”). Yomi” also may refer to the Japanese underworld, though this interpretation is unlikely.

    Unlike the myths of ancient Greece or Rome, the Japanese moon deity is male. This is clear in the earliest mentions in sources such as the Kojiki and the Man'yōshū, where Tsukuyomi's name is sometimes rendered as Tsukuyomi Otoko (月讀壮士?, “moon reading man”) or as Tsukihito Otoko (月人壮士?, “moon person man”).

    Tsukuyomi was the second of the "three noble children" born when Izanagi-no-Mikoto, the god who created the first land of Onogoro-shima, was cleansing himself of his sins while bathing after escaping the underworld and the clutches of his enraged dead wife, Izanami-no-Mikoto. Tsukuyomi was born when he washed out of Izanagi's right eye. However, in an alternate story, Tsukuyomi was born from a mirror made of white copper in Izanagi's right hand.

    After climbing a celestial ladder, Tsukuyomi lived in the heavens, also known as Takamagahara, with his sister Amaterasu Ōmikami, the sun goddess.

    Tsukuyomi angered Amaterasu when he killed Uke Mochi, the goddess of food. Amaterasu once sent Tsukuyomi to represent her at a feast presented by Uke Mochi. The goddess made the food by turning to the ocean and spitting out a fish, then facing the forest and game came out of her mouth, and finally turned to a rice paddy and coughed up a bowl of rice. Tsukuyomi was utterly disgusted by the fact that, although it looked exquisite, the meal was made in a disgusting manner, and so he killed her.

    Soon, Amaterasu learned what happened and she was so angry that she refused to ever look at Tsukuyomi again, forever moving to another part of the sky. This is the reason that day and night are never together. After hundreds of years apart, the celestial siblings grew into cursed forms- Amaterasu burned bright and fierce in the form of the sun, and Tsukuyomi grew into a cold rock that is the moon...

    - The Origins of Yuebing, the Jade Rabbit.

    [​IMG]

    According to a Chinese Folk-legend, the Jade Emperor, then living on Earth as an immortal, started on a journey and, after walking for a long time, became hungry and tired. As an immortal however, with no need for food or water, he thought of the suffering of man and how they would die from such conditions. In the midst of wandering and reflecting on these thoughts, he came across a monkey, a fox, and a rabbit resolving to practice charity on the day of the full moon. Wanting to reward the animals for their noble intention, he thought to test them and decided to take shape as a starving old man. While the animals decided to split ways in search of another creature in need, the rabbit grazing nearby spotted the disguised Emperor collapsed on the ground. The grumbling of the old man’s stomach and his skeleton-like appearance was enough for the rabbit to dash to the man’s side- and offer himself as food to save the Jade Emperor’s life! The Jade Emperor, moved by the rabbit's noble offering, revealed his identity and blessed the animal. The Rabbit was elevated to the moon with his shape imprinted on the moon's surface, and then lowered back to Earth. The Emperor told him;

    "You may have been just a rabbit, but from now on, you will have the gift of universal speech and everyone will remember you; there is your image in light, for all the people to see and for all of time to treasure."

    Ever since then, throughout the forests and nearby villages, the Rabbit’s tale was being spread and he was known as the Jade Rabbit. No longer was he the prey of other animals, and given the ability to speak universally, he was a legend to the humans that crossed his path. Over the years and happening by chance, the Jade Rabbit happened to meet another immortal; this one being rather peculiar and eccentric. He was known as the Elder Zhang Guo, whom upon meeting -was traveling through the forests on his white mule, oddly enough seated backwards. Curious, Yuebing hopped behind the man and his mule, following them on their travels. Elder Zhang Guo, seated backwards on the mule and staring at the rabbit.. (to be continued.)

    - The Banishment of the Immortal, Chang'e.

    [​IMG]

    - The Banishment of the Woodcutter, Wu Gang.

    [​IMG]

    • The Anomaly:
      - The Tree is Chopped! An Eruption of Qi Ensues.
      - The Age of Discovery!
    • Colonizing into Tsukuyomi:
      - The Big Cosmic Migration.
      - The Age of Innovation.
      - Established Societies and Factions.

    • The Present:
      - Getting to Where the Roleplay Begins...

    -----------------------------------------------------
  3. Brijesha

    Brijesha Teller of Seasons Senior Member

    Local Time:
    6:24 PM
    THE EASTERN COAST OF THE MARE IMBRIUM.
    - | The Setting for this Particular Roleplaying Game. | -​

    Silaanreferencemap.png
    [We're in need of a new map that is based off of this one, also we need fellow world-builders.]

    -----------------------------------------------------
    [Sector B-3] Northern Mare Imbrium

    [​IMG]
    Selenography
    With Crater Plato at its crown in the band of mountains and small craters that divides it from Mare Frigoris (across the top of the photograph), Mare Imbrium's northern section includes the Montes Teneriffe (south of Plato) and the troika of craters surrounding Sinus LunicusArchimedes, Autolycus and Aristillus (lower right) — where Russia's unmanned Luna 2 became the first craft from Earth to reach the Moon's surface (1959).

    Crater Plato
    Located on the northeastern shore of the Mare Imbrium, at the western extremity of the Montes Alpes mountain range is Crater Plato. In the mare to the south are several rises collectively named the Montes Teneriffe. To the north lies the wide stretch of the Mare Frigoris. East of the crater, among the Montes Alpes, are several rilles collectively named the Rimae Plato.
    The age of Plato is about 3.84 billion years, only slightly younger than the Mare Imbrium to the south. The rim is irregular with 2-km-tall jagged peaks that project prominent shadows across the crater floor when the Sun is at a low angle. Sections of the inner wall display signs of past slumping, most notably a large triangular slide along the western side. The rim of Plato is circular, but from the Earth it appears oval due to foreshortening.

    The flat floor of Plato has a relatively low albedo, making it appear dark in comparison to the surrounding rugged terrain. The floor is free of significant impact craters and lacks a central peak. However there are a few small craterlets scattered across the floor.

    Plato has developed a reputation for transient lunar phenomena, including flashes of light, unusual colour patterns, and areas of hazy visibility. These anomalies are likely a result of seeing conditions, combined with the effects of different illumination angles of the Sun.

    The 17th-century astronomer Hevelius called this feature the 'Greater Black Lake'.


    Montes Teneriffe
    Montes Teneriffe is a range on the northern part of the Moon's near side. It was named after Tenerife, one of the Canary Islands.

    This range is located in the northern part of the Mare Imbrium, to the southwest of the crater Plato. The Montes Teneriffe lie within a diameter of 112 kilometers, although the peaks only occupy a small part of that region. The formation consists of a few scattered ridges surrounded by the lunar mare. Individual peaks rise to heights of up to 2.4 km.

    To the southeast of the range is the solitary Mons Pico.


    Sinus Lunicus
    Sinus Lunicus (latin for "Bay of Lunik") is an area of lunar mare along the southeast edge of the Mare Imbrium. It is formed by the area enclosed by the prominent craters Archimedes to the southwest, Autolycus to the southeast, and Aristillus to the northeast. The bay is open to the northwest, and faces the Montes Spitzbergen, a small chain of mountains.

    This bay was named the Bay of Lunik by the International Astronomical Union (IAU) in 1970 to honor the landing site of the first space probe to make contact with another interplanetary body. The Luna 2 landed in the gap between the craters Archimedes and Autolycus on September 14, 1959.

    The official selenographic coordinates of Sinus Lunicus are 31.8° N and 1.4° W, with a diameter of 126 kilometers. The most distinctive features on the bay are the complex outer ramparts of ejecta from the craters Aristillus and Autolycus, and the small satellite craters Archimedes C and Archimedes D. The albedo of the surface is brightened by overlapping
    ray material from Autolycus and Aristillus.

    Crater Archimides
    The diameter of Archimedes is the largest of any crater on the Mare Imbrium. The rim has a significant outer rampart brightened with ejecta and the upper portion of a terraced inner wall, but lacks the ray system associated with younger craters. A triangular promontory extends 30 kilometers from the southeast of the rim.

    The interior of the crater lacks a central peak, and is flooded with lava. It is devoid of significant raised features, although there are a few tiny meteor craters near the rim. Scattered wisps of bright ray material lie across the floor, most likely deposited by the impact that created Autolycus.

    To the south of Archimedes extends the Montes Archimedes, a mountainous region. On the southeastern rim is the Palus Putredinis, a lava-flooded plain containing a system of rilles named the Rimae Archimedes, which extends over 150 kilometers. North-northwest of Archimedes stand the Montes Spitzbergen, a string of peaks in the Mare Imbrium. East of Archimedes is the crater Autolycus. Northeast of Archimedes is the prominent crater Aristillus. The lava plain between Archimedes, Aristillus, and Autolycus forms the Sinus Lunicus bay of Mare Imbrium. A wrinkle ridge leads away from Archimedes toward the north-northwest, crossing this mare.

    Archimedes is named after the Greek scientist Archimedes. Like many of the craters on the Moon's near side, it was given its name by Giovanni Riccioli, whose 1651 nomenclature system has become standardized. Earlier lunar cartographers had given the feature different names. Michael van Langren's 1645 map calls it "Roma" after the city of Rome. Johannes Hevelius called it "Mons Argentarius" afterMonte Argentario region in Italy.


    Crater Autolycus
    Autolycus is a lunar impact crater that is located in the southeast part of Mare Imbrium. West of the formation is Archimedes, a formation more than double the size of Autolycus. Just to the north is Aristillus, and the outer ramparts of these two craters overlap in the intermediate stretch of the lunar mare.

    The rim of Autolycus is somewhat irregular, although generally circular overall. It has a small outer rampart and an irregular interior with no central peak. It possesses a light ray system that extends for a distance of over 400 kilometers. Due to its rays, Autolycus is mapped as part of the Copernican System. Some of the ray material appears to overlay the flooded floor of Archimedes, and thus Autolycus is older than Archimedes. Aristillus (to the north), however, has rays that overlay both Autolycus and Archimedes, and thus it is the youngest of the three craters.

    The Luna 2 probe crash-landed just to the west-southwest of the crater rim, according to the claim of one Hungarian astronomer who claimed to see an explosion of dust.

    Crater Aristillus
    Aristillus is a prominent lunar impact crater that lies in the eastern Mare Imbrium. Directly to the south is the smaller craterAutolycus, while to the southwest is the large Archimedes. The area of mare to the southwest is named the Sinus Lunicus. To the northeast are the craters Theaetetus and Cassini.

    The rim of Aristillus has a wide, irregular outer rampart of ejecta that is relatively easy to discern against the smooth surface of the surrounding mare. The crater impact created a ray system that extends for a distance of over 600 kilometers. Due to its rays, Aristillus is mapped as part of the Copernican System.[1] The rim is generally circular in form, but possesses a slight hexagonalshape. The inner walls of the rim have a terraced surface, and descend to a relatively rough interior that has not been flooded with lava. In the middle of the crater is a set of three clustered peaks, which rise to a height of about 0.9 km.

    In the northern outer ramparts of Aristillus is a ghost crater remnant. This is the protruding rim of an old crater that has been almost completely submerged by the lava flows of the surrounding Mare Imbrium. The southern end of the rim has been covered by the ejecta from Aristillus. Along the eastern inner wall and rim is an unusual narrow ribbon of dark material.

    [​IMG]
    Detail map of Mare Imbrium's features. Aristillus is the feature marked "E".
    English progressive rock band Camel named the first song on their Moonmadness album after the crater.

    -----------------------------------------------------

    - [Sector C-3] South-Eastern Mare Imbrium
    - {Selenography}​

    -------> Montes Apenninus​
    -------> Mare Vaporum
    -------> Sinus Aestuum
    -------> Crater Eratosthenes

    - Society and Cultures​
    -------> Government​
    -------> Urban Areas
    -------> Rural Areas
    -------> ???
    -------> ???
    Last edited: Jun 12, 2015
  4. Brijesha

    Brijesha Teller of Seasons Senior Member

    Local Time:
    6:24 PM
    sword_cleaning_kit2_540.jpg
    Roleplaying Resources

    How to Make a Character:
    In order to play a character in this game, you'll need to fill out the character sheet below, and PM it to me or one of the other Roleplay Staff Members (Nakurai or Maxwell). We'll help you with your Character's creation, and we must approve your character submission before you can Roleplay with him.​


    The 'Tsukuyomi is Vicariously Living Wikia' is an encyclopeadic guide to the fictional world of Tsukuyomi. This wikia has everything you need to play the online Text-based MMORPG.

    Game Mechanics & How-to-Play:
    n/a

    -----------------------------------------------------​
  5. Brijesha

    Brijesha Teller of Seasons Senior Member

    Local Time:
    6:24 PM
    Even though this thread is incomplete, feel free to post and ask questions.
    calmchaos likes this.
  6. Crim

    Crim Guest

    Local Time:
    3:24 AM
    When do u plan on starting?
  7. Brijesha

    Brijesha Teller of Seasons Senior Member

    Local Time:
    6:24 PM
    I don't have a planned time. I'm hoping I can start as soon as possible, but I'm so disorganized right now.
    If anyone wants to help me, feel free. I'm in the process of listing things that I need and finding the resources. I'm currently trying to figure out my game's structure. What kind of villages am I going to have, what are good game motifs to keep it interesting, etc.. Once I know what each village I have is doing, and why- I'll work on my map making phase.. I'm also thinking of the best races to put in this environment, occupation trades, etc.. etc...

    @,@" This isn't my first time world-building, but it is my first time GMing... I wonder if the jitters are keeping me from getting my 'shitake mushrooms' together.
  8. DotHacker2107

    DotHacker2107 Member

    Local Time:
    5:24 AM
    If you truely do need Help i would be more than happy. I finished my Char Sheet, Drawing OC, and have my weapons. I'll post it and maybe you can use it as an example? Far as the rest of it goes....how based off Dot Hack would you want this? As stated before I was apart of the old forums before the conversion, they had a really good system...and i remember it quite well.
  9. Brijesha

    Brijesha Teller of Seasons Senior Member

    Local Time:
    6:24 PM
    Hmm, well this roleplay is inspired by .hack among other things (Mushishi, Mononoke, Spice and Wolf, and Spirited Away to name a few...) but its not based on it. If you were counting on me to make a dot hack TRPG, I'm afraid I'm leaving that task to someone else, lol.

    As far as inspiration goes, Netslum really paved the way for how a lot of the physics and other anomalies in my game world are going to work. Tsukuyomi (This Roleplay's fictional universe) is going to have areas that seem, ergh... ugh- broken? and come off abstract.. There'll be areas stuck in time-loops, places where the rain comes from the ground, valleys with absurd physics, dungeons in a 4th dimensional state, and more. Tsukuyomi is a spirit world that was created accidentally, due to a seemingly infinite amount of Qi that was trapped in the moon's core.

    This roleplay in particular is going to focus on the energy/fishing trade going on near Tsukuyomi's Sea of Rains (The Mare Imbrium) and how it fuels the coastlines' economy, and brings power to the cities behind the mountains. This roleplay also takes place in a country (world?) that places alchemy and the pursuit of knowledge at high priority. The roleplay is set in a world nearing the end of its own Age of Discovery & Innovation, exhausted of new knowledge and finishing its own worldly understandings. Coming to terms with an age that is based around understanding the world around them (what with various communications among cultures, and weird industrialization?). All of Tsukuyomi's inhabitants are generally spiritual creatures from around the cosmos, some being sentient creations of the world's leaders and their apprentices...

    (I'd keep writing, but I'm at a loss of words atm and I need to pee...)
    Last edited: Apr 15, 2015
  10. DotHacker2107

    DotHacker2107 Member

    Local Time:
    5:24 AM
    Oh wow. I greatly misunderstood the RP you was making, sorry about that....though it sounds very interesting. Hmm..I made a character sheet with the thought this was going to be a Dot Hack TRPG, do you know who is behind that one? Or is it that the position is open?? seems like I need to talk to a GM for information. I would help you with yours but the only source I really know is Dot Hack..lol, guess that stems from being a fan boy.
    Brijesha likes this.
  11. Brijesha

    Brijesha Teller of Seasons Senior Member

    Local Time:
    6:24 PM
    Lol, I believe the position is still open to make a dot hack RP.

    ----------[This video is to help aspiring game-developers working with their fictional settings.]----------
    Last edited: Apr 15, 2015
  12. Brijesha

    Brijesha Teller of Seasons Senior Member

    Local Time:
    6:24 PM
    Oberon told me to get chop-choppy on this project, and rather than do that- I hid from the internet in fear of not only getting work done, but getting shitty work done. This is not a good position to be in at all... v,v"
    Last edited: Apr 15, 2015
  13. Cerberuspaw

    Cerberuspaw Senior Member Senior Member Indiegogo Backer

    Local Time:
    5:24 AM
    I understand you fully there :(
    Brijesha likes this.
  14. Brijesha

    Brijesha Teller of Seasons Senior Member

    Local Time:
    6:24 PM
    So, this is something I should clean up and get to working on.
    calmchaos likes this.
  15. Brijesha

    Brijesha Teller of Seasons Senior Member

    Local Time:
    6:24 PM
    I'd be very appreciative of a second GM and Cartographer to work with upon restarting this project. Any takers?
  16. mckenmic

    mckenmic New Member

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    6:24 AM
    :( any idea on when the coins will be fixed so they dont kill newbs?
    and where is every one why no one playing :(
  17. Brijesha

    Brijesha Teller of Seasons Senior Member

    Local Time:
    6:24 PM
    The coins? Sorry, but I don't follow. As for roleplaying on this forum... It never really took off.
    However, we can change that. ^^
  18. Cerberuspaw

    Cerberuspaw Senior Member Senior Member Indiegogo Backer

    Local Time:
    5:24 AM
    This thread is for a player run RP section. I'll quickly answer those questions though, most likely in the next update or when combat becomes priority. And many have tested their hearts out on this update and await the next release. Any other questions direct under the World message board or the most recent bug thread.

    At Bri, What type of map are you looking for?
    calmchaos likes this.
  19. Brijesha

    Brijesha Teller of Seasons Senior Member

    Local Time:
    6:24 PM
    That's a good question! For aesthetic, we'd need to make it look like an ancient Chinese or Japanese map. As for the contents on it, the locations and things. That'll be a bit more tricky. Two leading factors play into what would be on it, one is how the earth-facing side of the moon is divided into three nations, the other is the kind of creatures that'll be living in those regions conveyed on the map. The world of Tsukuyomi is highly inspired by Netslum, along with the ancient Chinese and Japanese mythology/folklore briefly posted earlier in this thread. Many strange yokai and spirit-creatures will exist, and there will be unexplored wilderness between established villages and such, the specifics of which I just don't know what right now.
    calmchaos likes this.
  20. Cerberuspaw

    Cerberuspaw Senior Member Senior Member Indiegogo Backer

    Local Time:
    5:24 AM
    Can't guarantee anything amazing but I shall give it a shot
    Brijesha likes this.

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