Story: A long time ago Natarim was a land filled with war and chaos, guilds battled for ownership of land and towns and city's were devastated in the process. With the increasing number of guilds came more and more unrest with the residents. Few fought for the people and those that did were torn apart by the larger guilds. Unlike the lands around it, Natarim had a diversity of both Magic and Machine. Anarim to the West was a land filled with magic that suffered from the Twilight Dreams, Calrim to the north was a land of Machinery ruled by the Seven Lords. Taradin to the East boasted mastery over magic and a large system devoted to nobles rule over the common folk. As the wars of Natarim reigned, the people lost hope of peaceful times. The land seemed doomed as no other land would help due to their own problems and guilds continued to get stronger and more violent. But one day it all changed, appearing as if from no where a group calling themselves the neutral alliance tore down the most powerful guild in the land and issued a warning. They had arrived to put an end to all guilds no matter how small. As they began wiping out the strongest guilds, the smaller guilds began to disperse, and finally peace returned to Natarim. From there the Neutral alliance took hold of all the most powerful magic and machinery in the land, to keep powerful guilds from ever rising up again they built a huge machine powered by magic that began to control chance, they named it the Metal Dragon. Much of the history of The Neutral Alliance has been lost. Their arrival, the names of the guilds they conquered, past important battles, the secrets the Alliance hide have many on edge. Under the supervision of the Alliance, guilds have once again began to appear, now fewer in number and weaker then before, they are controlled by a specific set of rules. A man named Menzone had died protecting these rules, or so it was reported. His two apprentices now control the two most powerful guilds this land has to offer. The Exlaws and the Masters of Conflict, they often exhibit hatred towards the Alliance. Map: http://i12.photobucket.com/albums/a246/robo9/untitledMap.jpg Rules: 1. No fighting in the Neutral City. 2. Traverse the land as if the areas were the as the map. e.g. You cant go directly from the Beach to the Forest. 3. Post your character profile in the character thread. http://forum.iridiumbased.com/threads/natarim-character-profiles.1435/ 4. Most OOC should be in the OOC thread, do not bog down the roleplay with OOC conversations. http://forum.iridiumbased.com/threads/natarim-ooc.1436/ 5. To create a Guild for the roleplay you must have two other people willing to create it with you, alternately you can just use an Iridium Based Guild as long as you're already in it. 6. No Flaming, Insulting or Bad Language. 7. No God modding, this means do not overpower your character and do not do things beyond your characters capability. 8. Be fair, if an opponents attack is going to hit you then it hits you, and don't go for a killing blow with every move or make your moves unavoidable. 9. Follow the forum rules: http://forum.iridiumbased.com/threads/roleplay-rules.1368/ 10. I will move the story forward from time to time, if this happens, try to follow the plot. 11. The Exlaws and The Masters of Conflict are story based Guilds, you cannot join them. 12. Have fun. Temp Rules: - Access to the Tornado Village is forbidden. - Access to the Magnetic Crater is forbidden. - Access to the Underwater Facility is forbidden.