Kickstarter Prerequisites

Discussion in 'Kickstarter/Indiegogo' started by Siegfre, Aug 1, 2012.

  1. Siegfre
    • Staff / Administrator

    Siegfre [IridiumBased] President Staff Member

    Local Time:
    10:22 PM
    Here's the definitive list of things we need done before the kickstarter, me, Axl, and Keramory discussed what we're the Kickstarter essential things that needed to be done before we could realistically begin shifting our view towards the kickstarter setup. (If there's anything else you think should be here, just post it here)

    Finish/Perfect login screen 100%
    Redesign Character creator UI, and add these basic features
    -Tattoo placement based on waves.
    -Eye type and color changes. - 4 types
    -Skin color changes.
    -Proportion changes.
    -Facial changes (change mouth, nose, eyebrows) -4 changes
    -Hair changes (Type, color) - 4 types of hair

    Get the textures finished for the character we have
    No new maps. Fix the maps we have. Glitches, weird areas, sizing, etc
    Get the UI complete for basic gameplay, and displayed properly

    Make sure the basic combat system is fully functional with at least main weapon
    -3 Fluidly functioning attacks for all weapons. Running, walking, and still versions,
    -Blocking
    -10 different spells
    -Stats progression put in for both monsters and players (including weapons and armor)
    -2 Well animated monsters

    Get the visual fx working, and eliminate 99% of crashes
    Fix animations/add some more
    -Add in jumping animation

    Music Replaced

    Please post ideas on things missed within the next 5 days, after which period, a unanimous staff decision will need to be made, so that unnecessary features aren't added to the list.
  2. Aryth

    Aryth Developer Senior Member Indiegogo Backer

    Local Time:
    12:22 AM
    I think that's a good list. As far as combat is concerned, those are realistic (and probably chronologically correct). Though one thing that must be done are armor placeholders. I think that we talked about it, and that they'll be done, I just thought they should be mentioned. Without the effects of armor it will be significantly harder to formulate everything.

    I'm also making edits to the system now that incorporates a few of the ideas that I've seen thrown around (Accuracy and Evasion being related to Critical Attacks and Dodging, not to be confused with blocking, and the possibility of sneak attacks).
  3. Siegfre
    • Staff / Administrator

    Siegfre [IridiumBased] President Staff Member

    Local Time:
    10:22 PM
    Alright updated with armor and weapons.
  4. Icedsteaz

    Icedsteaz Marketing Agent Senior Member Indiegogo Backer

    Local Time:
    10:22 PM
    We also need the servers up for multiplayer, I'm guessing
  5. Aryth

    Aryth Developer Senior Member Indiegogo Backer

    Local Time:
    12:22 AM
    What? Multiplayer is possible now. Part of the usage for the money would be to support massively multiplayer.

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