Indie

Discussion in 'Kickstarter/Indiegogo' started by Keramory, Jul 10, 2013.

  1. Keramory

    Keramory Guest

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    Welcome to our vision to move one of the most unique MMOs into its beta stage!

    The World we are trying to create will be a free MMO in which the players can decide their fate -- a world of swords, magic, and hints of advanced technology.

    One of the more unique aspects of The World is the Chaos Portal (mentioned below), a device that allows one to travel to distant, and often forgotten, lands that humans were unable to reach by normal means. Players can use the Chaos Portals to travel through dangerous fields and dungeons seeking rare and long lost treasures.

    Players can also relax in towns, converse with other players, and prepare for their next adventure through local shops or even in their guild bases. If a player decides not to fight, they can enjoy other activities, such as raising Neko pets and fishing. Only the most powerful of adventurers will be able to unlock the secrets of The World, and, perhaps, be the key to its salvation.

    There is almost nothing that you will not be able to do within The World!

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    The Chaos Portal system is a keyword-based warping system inspired by the ".hack//" series, and is unique in an MMO. By providing different keywords, one will be warped to a unique field whose features are shaped by the town you have come from and the words used. What this means is that there will be countless landscapes and each one of them will be unique. Not only this, but the dungeons will be unique as well, as they are also based off of the keywords. Of course monsters, bosses, and treasures that are located within these maps will be vast, so every trip through the Chaos Portal will be an adventure.

    For those who may be worried about being able to meet other players on these many variations of fields, let us ease your minds. First off, if one player provides the same keywords as another player, they will be together on the field with that other person.

    The Keywords do NOT create new (instanced) fields when they are used. They only teleport players to fields that are already made. In addition, we've found, through years of experience with this system, players, like with any other MMO, have preferred spots for camping and leveling. There will be, in any MMO, hot spots where you will find most players going through and leveling. For our system, that means there will be fields that are more popular then others. This is something the players can take advantage of. Over time, players who either prefer to play alone or with many other people will learn which fields to go to.

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    Classes are broken down into two categories: Basic Classes and Advanced Classes**. A Basic Class is what everyone will start out with. After some time spent leveling up, there will be a time where you will be able to choose your Advanced Class. Each Basic Class can choose from two Advanced Classes, each with their own unique advantages and skills. Normally, one of the Advanced Class choices will allow you to use a different weapon than their Basic Class. For example, a Lancer will be able to choose a Reaper, which will use a Scythe!

    Basic Classes include:

    • The Knight, the hero determined to protect all people from the dangers of The World.
    • The Thief, the stealthy class that specializes in acquiring treasures.
    • The Wavemaster, a mage with magic symbols that make use of powerful spells to take down their foes.
    • The Blademaster, a balanced class in all respects, cleaves through their enemies with giant swords.
    • The Lancer, a nimble spear and staff master who uses far-reaching attacks at blinding speeds.
    • And lastly... The Runecaster! A gunner who uses a special gun to shoot cartridges imbued with powerful magic at their opponents.
    **There is more information on classes as well as their advanced options to be found at our website and forum.

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    Another important aspect of our game, especially for one of our staff members, is the story**! No world can be made to be interesting without a rich, deep history that sets itself apart from other worlds. Although there are many things that make a game, we believe that a complex and meaningful story is what sets our game apart from many others.

    The most interesting part of an MMO of any kind is that the show must always go on. Unlike many games, where, if the story ends, the game ends; we plan to continue creating amazing stories that the players will go through as they venture through our world.

    There will be two different story lines within The World. One that is easy, but mandatory to continue on your adventure, and another that will be an optional story line that is both challenging and rewarding. A small example of one of the stories is about a time when you meet a fellow adventurer, who soon becomes your mentor, aiding you throughout your quests:

    You discover the legend of a powerful treasure that has been untouched by man. As you travel through the dungeon rumored to contain the treasure, you are attacked by two powerful-looking cloaked men. Try as you may, you fail to fend them off and your mentor is killed. You decide to take responsibility for what happened and embark on a quest for revenge, but we guarantee you it becomes far more than that!

    Of course, there will be plenty of other quests! We have designed a large number of quests, each with their own path, each telling a tale of their own. Some quests are simply fun, designed to challenge a player or a group, but many other quests expand to include gaining knowledge of The World which cannot be found in the main story of the game. These include further understanding of the landscape, ruins, the many towns, and even monster tribes!

    An example of these would include fighting what are known as the Elemental Deities. Only through optional side quests can you unlock these amazing battles and the rewards that follow.

    Finally, one of the most unique features in this MMORPG is a system in which everything is affected by everything else. Players will become able to have a massive influence on the environment around them. Not only this, but, when left alone, the monsters themselves will help shape the surrounding area, leading to several surprises that await unsuspecting players. Remember, this is a world, and we plan to treat it as such.

    **The back story can be found on our Website. To sum it up, The World is allowed rotate by the actions and creations of the Twin Goddesses, Aura and Luna, for through them several deities were created.
  2. Keramory

    Keramory Guest

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    The World is a huge place that has remained unexplored for thousands of years. Only recently has the human race gathered enough strength and knowledge to expand their reach beyond their towns, cities, and strongholds.

    Together, the human race has slowly begun to expand, and is discovering the ruins of races that have long since disappeared. Many of these ruins and dungeons contain dangers that most people cannot even imagine. For those brave enough to be willing to take the risk, however, the reward will surely be great.

    Using the Chaos Portal, players can explore large landscapes which are characterized and shaped by the different elements. Some areas included are:
    • Frozen Tundras
    • Relaxing Beaches
    • Trecherous Mountains
    • Beautiful Forests
    • Arid Deserts
    • Chaotic Volcanoes
    Hidden on these massive fields are the ruins of ancient races and castles that have long since been abandoned. Within these dark corridors and stairways are powerful creatures that now call these structures their new homes. If an adventurer is lucky, they may also find, beyond the dangers, a rune statue guarding long forgotten treasures such as sacred armors and rare weapons.

    These dungeons are not the only dangers players should be wary of. Some monster tribes have prospered above the ground, building makeshift fortresses and bases to further their reaches. Finally, there are rumors of strange lands and structures that defy all reason and lack any logical explanation.

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    Atop the many features of the game we've covered so far -- the environment surrounding the players -- we understand the value and importance of player to player interactions. Guilds will be in the game; they are player made and will have a vast number of functions to aid groups venturing through The World.

    Groups will be able to take advantage of many options to help organize and spread their guild throughout the lands. Guilds can even compete for special fortresses and bases located on various fields, and ward off those who try and invade them.

    Another aspect of player to player interaction is Player versus Player combat, or PvP. There will be PvP interaction within The World, but not everywhere. We understand the important line that exists between players who play for PvP and those who may not prefer it, and we have always worked to please both sides. We have come to the conclusion that the more dangerous areas (PvP areas) will contain some higher level treasures. We see a nice balance from adding an extra danger in finding the most desired of weapons and armor.

    PvP will not be limited to free range slaughter. Tournaments, both official and player made, will be available to the users. Eventually, other PvP additions will be created; like Sieges, for example.

    Player versus Environment interactions, or (PvE) will also be expanded beyond quests and story lines. We, the developers, love armies. We want the player to be able to experience all out war with various monster types, protecting or wiping out various monster races from strongholds for rewards.

    Elements

    In both PvP and PvE, we, as a team, have decided to add what we believe to be a unique feature: the power of the elements. Although many MMOs put very little stress on things such as "fire beats wood", and "wood beats water," we plan to encourage our players to use theirelemental advantage against their enemies! Monsters, weapons, and bosses stress the importance of the element they are powered by.

    There will also be a concept built aroundElemental Crystals. All weapons, starting out, have a neutral base with basic weapon skills. However you can make your weapon stronger by forging an Elemental Crystal to give the weapon elemental skills and bonus damage. Although, once forged onto a weapon, they cannot be removed; these powerful new weapons will give much needed help to players on their quests.

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    Our development team have known each other for many years, mostly through the same website we grew up with as gamers and developers. Although we developed different professional paths, we all agree that our true desire is to design games, and we will not stop until we are able to do just that.

    The Staff:

    Lee, The World Producer.
    Lee has been a dedicated artist and storyteller throughout most of his life and through the development process. Although Lee is not as tech savvy as the rest of the team, he has pulled through with great 3D models and amazing concepts for the game. He has a Bachelors Degree in Psychology and is currently working at a mental health center. His dream is to create a great video game, then move on to the horror genre of gaming, hoping to pull at peoples heart strings as they play. This of course, will pour into The World, so prepare for a scare!

    Gato, Lead Programmer
    Gato has worked along with Lee for many years on small projects for fun. Gato has not stopped pouring countless hours and hard effort into this project, continuing to out-do himself with every small update he makes. He has pushed the game as far as it has gotten today, and helped maintain the dedicated community we have.

    Axl, Lead Texture/Interface Designer
    Axl has continued to be a strong member of various .hack communities and eventually stumbled on this project a while back. Using his artistic talents he has helped reshape how the game looks and feels. To top it off he has also created the current forums and website, which are both fantastic.

    Brian, Gameplay Developer
    Having a Bachelor’s Degree in Mathematics, Brian has helped shape the battle mechanics and balancing in not only the classes themselves but all around combat and interactions. He is also constantly aiding in the physics of the game as well. Like all of us, he hopes to turn his skills into a long time profession of video game development.

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    Your money will be used to push this game from a very early alpha into its beta stage. Your pledge will be used to shape this world by giving us the ability to have magnificent:
    • Music: so that not a single field or town will be dull, Animations that breathe life into the characters that inhabit The World
    • Beautiful 3D Models that can bring you joy in the simplest of moments.
    • Game changing Plugins that allow us to extend the features this game has to offer while speeding up development further.
    • Stunning Textures that compliment and expand the beauty of every model.
    • Quests and Stories that consist of grandiose epics that will inspire you not only to read them, but also to be involved emotionally.
    • A Server back-end that can hold up against thousands of users interacting in a dynamic world.
    • Effects that call forth constant amusement and awe.
    • And Gameplay that is not only well thought out, but also fun.
    Open Source MMO

    Working on creating an MMO has been a long and difficult journey. At the time of its inception, when The World was only a dream - we had no idea that this game would require so much from us, and, while we have enjoyed the journey so far, we would like to make the path easier to travel for teams in the future -- since very few solutions exist for gamers and indie developers looking to achieve their dreams of creating a game aside from dedicating their entire lives to a project.

    We hope to help fill this void by offering our game's code as an Open Source Project to the developer community; along with examples and documentation, we hope that gamers and developers alike can spend less time worrying about code and spend more time creating their dream worlds.
  3. Aryth

    Aryth Developer Senior Member Indiegogo Backer

    Local Time:
    10:07 PM
    The first paragraph doesn't look that bad. I'll see if there's anything I want to change and send it when I can.
  4. Keramory

    Keramory Guest

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    8:07 PM
    It just seems meh and uneventful. I'm just ashamed.
  5. Aryth

    Aryth Developer Senior Member Indiegogo Backer

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    10:07 PM
    Bahaha. We'll make sure it looks good. It's good that we have all of this information already... Saves a lot of time. O.O
  6. Keramory

    Keramory Guest

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    8:07 PM
    Seriously...I planned to write it all out again...but after seeing how much we did for KS..I got insanely lazy. I'll probably add more to classes. I added more to quests.
  7. Aryth

    Aryth Developer Senior Member Indiegogo Backer

    Local Time:
    10:07 PM
    I went through and did a quick proofread. Let me know what you think. Also, do you think we can get those heading images for Elements and Open Source MMO too? They look kind of bland just being bolded there.
  8. Keramory

    Keramory Guest

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    8:07 PM
    The one who did it is no longer an active member I think
  9. Aryth

    Aryth Developer Senior Member Indiegogo Backer

    Local Time:
    10:07 PM
    I messaged them, and he said he didn't have the header files anymore, nor did he remember the font he used. I'm going to see if I can work those two subjects in somewhere so that we don't need new headers.

    Also, take a look at your first post. Sieg suggested that I go through and make it more readable using a process called 'chunking'. So, I went through it and that's my first attempt. Let me know what you think, and if it's good I'll do the second post too. I may have gone overboard on the bolding, but I look through and I can read it pretty quickly, and even locate some important terms.

    Note that the Element section is gone, don't worry, I'm simply going to try to work it in somewhere so that it doesn't have to be its own section.
  10. Keramory

    Keramory Guest

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    8:07 PM
    Looks good, we do need to add the gem system though
  11. Aryth

    Aryth Developer Senior Member Indiegogo Backer

    Local Time:
    10:07 PM
    Awesome.

    Yeah, the elements section already mentions them, so I think we're good there.
  12. Keramory

    Keramory Guest

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    8:07 PM
    Oh ok good XD
  13. Aryth

    Aryth Developer Senior Member Indiegogo Backer

    Local Time:
    10:07 PM
    Alright, the information is more or less finished. Let me know what you guys think of it.

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