How to Create Weapons!

Discussion in 'Weapon Creator!' started by Keramory, Nov 11, 2013.

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  1. Keramory

    Keramory Guest

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    2:43 PM
  2. Oberon

    Oberon Mr. Outside Senior Member Indiegogo Backer

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    Gonna whip out my "new outstanding out-going bipartisan" hat for a moment. Can you expound a bit on what you want? Like stats? mag.&phys. atk/def, move lists, elemental affinity? effects?

    Ex: Pointy Stick of Doom(dark)-lvl.60 Blademaster(sword)
    P.ATK: 8
    M.ATK: 0
    ACR: 89%
    etc. etc.
    Effect/Ability: dooooooom!

    Atk 1: Stick em' with the pointy end
    Atk 2: Jab o' death

    etc. etc. or is this design only.
  3. Arkayle

    Arkayle Well-Known Member Backer Descendants of Raiden

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    4:43 PM
    not going to go into stats and whatnot since there is not bar set for damage and skills, but id LOVE a class like long-arm to be given a few scythe weapons. i have a few designs laying around if youre into that!
  4. Keramory

    Keramory Guest

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    2:43 PM
    Sorry I didn't write enough detail on this section (its 3am >.<).
    This section is simply for appearances and names for the weapons. No need for stats. Also there is no guarantee for the weapon we create based off a drawing/painting will be named the same. We will try but it has to flow with the games system of weapon names. For example there cannot be 3 escaliburs or deathbringers lol.
    MoogleMorphosis and Oberon like this.
  5. Oberon

    Oberon Mr. Outside Senior Member Indiegogo Backer

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    I kinda had a feeling just wanted to be sure because yes...it is 3 am xD
  6. Arkayle

    Arkayle Well-Known Member Backer Descendants of Raiden

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    4:43 PM
    its almost 4:00 am now, yay for treating our bodies like trash! >.>
    also, does this mean i CAN in-fact submit a scythe design? and if so, is it possible to give you the element and whatnot? i have a scythe id like to submit but seeing its attributes change may break my heart xD ive used it in way too many tabletop games :p
  7. Azrial

    Azrial Well-Known Member Senior Member

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    5:43 PM
    You can submit a scythe design, but there is no guarantee it will keep the name, or the element etc.
  8. Arkayle

    Arkayle Well-Known Member Backer Descendants of Raiden

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    4:43 PM
    im fine with the name changing, stats are variable anyway based on their scale, but i was hoping for its elemental attribute to stay even if the name doesnt. i mean it LOOKS like it can only be associated with one or two elements anyway.. also where did you get your future samurai and future rune sage tags? i need one xD
  9. Azrial

    Azrial Well-Known Member Senior Member

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    5:43 PM
  10. Arkayle

    Arkayle Well-Known Member Backer Descendants of Raiden

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    4:43 PM
    sexy. :3
    off topic: I DUN WANNA SLEEP, so imma go draw some weapons lol
  11. Aryth

    Aryth Developer Senior Member Indiegogo Backer

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    4:43 PM
    If there's a level range you want the weapon to be in, feel free to add that. Also, elements should be fine, but are likely to change since we haven't implemented elements yet.
  12. Arkayle

    Arkayle Well-Known Member Backer Descendants of Raiden

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    4:43 PM
    well, as ive used the weapon for my characters in many tabletop games id REALLY like it to be an average "endgame" weapon. something my reaper can sit on at a high level at least for a while. of course thats just a request :p
  13. Azrial

    Azrial Well-Known Member Senior Member

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    5:43 PM
    I want to see the scythe already ^+^
  14. Arkayle

    Arkayle Well-Known Member Backer Descendants of Raiden

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    4:43 PM
    im a scythe lover, so yeah :3
  15. Deshar

    Deshar Well-Known Member Senior Member

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    10:43 PM
    So we make a new thread or post in this thread?

    Nevermind, looked at the other sub-forum to figure it out.
  16. Keir Azuma

    Keir Azuma Active Member Senior Member

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    5:43 PM
    Can we model out objects for the game? If so what would the requirements be for submission?
  17. MoogleMorphosis

    MoogleMorphosis Well-Known Member Senior Member

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    3:43 PM
    What is it you mean by that? That the elements aren`t entirely firmly conceptionalized, or that not every effect based on them is figured out yet? Also, what about stance, and animation? That certainly could set apart characters, I think.
  18. Aryth

    Aryth Developer Senior Member Indiegogo Backer

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    4:43 PM
    O.O

    You read WAY too much into that.

    We have the idea of elements down, but there's no system in the game for it yet. That's all. It's just the mathematics and programming, really. The concept is already there.
  19. MoogleMorphosis

    MoogleMorphosis Well-Known Member Senior Member

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    3:43 PM
    I know, I get way into everything I especially like. XD Its kinda like seeing the big guys as 'all-knowing' and pulling out the life strong questions. LOL
  20. fm3

    fm3 Member

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    4:43 PM
    Hi, so I'd just like to be sure I understand all the weapon types this game features.

    One-Handed Sword
    Two-Handed Sword
    Dagger
    Single-Bladed Ax
    Double-Bladed Ax
    Spear/Lance
    Scythe
    Staff/Rod
    Caster Gun
    Shield

    Is that right? I know someone mentioned katanas up there, but couldn't those fall into either sword category? Likewise, would a caster gun with a bayonet really be in a separate category from one without?

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