Guild Towns User-created towns built by guilds that have earned the right, and can afford the cost. Concept - When a guild has enough members (20+), and has enough in their "treasury" to afford the cost, they will be allowed to build their own custom town. These towns wil be built piece by piece, by the guild users. User towns will be able to be constructed in any field they want. However, they will not be allowed to construct these towns in storyline fields, or root towns. As a result of being built in fields, they will be susceptible to monster attacks, just as a player would. To begin, a guild would first need to get a permit in-game to build a single town. In order for them to receive the permit, they need to meet the qualifications set by the game. Admins will be able to give away special permits to those they deem worthy, that otherwise wouldn't qualify. However, this method must be monitored to prevent abuse. After retrieving the permit, the guild will have access to a special "contractor" NPC where they may browse available town pieces for sale, and place their orders. The items include individual houses, multi-story buildings, street lights, material for roads, protection items, etc. Everything a user would need to create a small town just for their guild.Each item will have a "Delivery time". This delivery time is how long they will have to wait (in real-time) before the item will be delivered to their guilds inventory. Delivery time on items will vary depending on the size and cost of the items. Once retrieving an item/items, the guild may take them to the field of their choosing. Once in a field, they will need to find an area and clear out all monsters within a certain distance to begin construction. They will need to activate their permit, which will create a sign with their town name, as well as allow them to start placing buildings within a highlighted area. Area will be determined similar to Command & Conquer. Sign will give you a good starting area, but to have more area to build on, you need certain buildings that will expand your reach. To prevent takeover of an entire field, each town will have a limit to how many of certain buildings they can have. Or a building limit total. Once a user has their town "created", they may make it their spawn point as long as they have at least 1 house in the town they can use to set the spawn. That way they have an easy way to get back to things they need. Any member of the guild can make their spawn in the town, but once the "spawn point" has been deleted, or destroyed, spawn will revert back to Mac Anu. Keeping the Town Since the towns will be located in fields with monsters, they will be susceptible to the same attacks. Each building or item will have it's own set amount of HP. As monsters attack, this HP will go down until the building is destroyed. Buildings that are not fully destroyed may be repaired with money, but once destroyed a user will have to repurchase the building. Since users cannot be online all the time to watch their times, they will be able to purchase certain items to help protect the area. Elemental Flags may be purchased and hung in town. These flags will make all buildings in the town immune to certain types of damage. There will be a limit to the amount of flags allowed in a town, so no town will be immune to all forms of attack. They will also be able to purchase anti-monster torches to place in and around their town. This will allow them to prevent monster from spawning within the town limits, and from spawning for a distance outside the town. Other guilds may attack and destroy the towns, but only after they have made an official declaration of war with the guild they intend to attack. If the two guilds are not at war, then players cannot damage any town structure. Trade Once a user town has a town center, they may begin purchasing licenses from a root towns to start their own town businesses. This includes licenses for trading with other players, creating items, creating armor, creating other items that users need in their day to day operations. Not only will this limit the supply of certain items, but also help users find other means of gaining income that doesn't fighting. And it allows the in-game economy to be, for the most part, controlled by the fan base. Looting User amy purchase chests and vaults to store their items and guild stockpiles in their towns. These items cannot be taken by anyone other than the owners, or in the case of guid vaults, other guild members. However, if a building containing chests or vaults is destroyed, then the storage areas themselves become susceptible to looting by any player who may happen upon it. The same goes for in-town shops. If the shops stand or building is destroyed, all items in the shop become lootable. While this may be costly to any guild, as long as a guilds defenses are properly maintained, there will be no issue. Defending the Town While some basic defenses for a town may be purchased, all in all it will be up to the guild to protect and maintain the town. Some of the purchasable defenses will include basic walls, towers, and variety of small arms yet to be determined. As an alternative, guilds will be able to hire mercenaries to protect their town. They may approach the mercenaries face to face, or find them through a mercenaries listing service that players will put themselves on if that is the career they choose.