Me and a couple of guys in the chat have discussed certain elements of game/fantasy world staples and applied a bit of our real world logic to them. Things such as "what the status of townspeople would be if base adventures start at level 1?", "how do you prove you killed a monster if the body disappears?", "why the organization is often called 'adventurers guild' when there are other applicable names?" The reason I create is this thread is so an accessible record of these and other questions exists. Now for the latest discussion: What separates monsters from ferocious beasts? Is it a biology? Is it ability or intelligence? Is it a distinction without difference? For me, I suppose I lean closer to the biology of these two categories. A lot of times, monsters are not simply animals born in a normal fashion, they are, at least in the beginning, products of evil gods, demons, or random occurrences born of a supernatural power that other creatures seem to be able to live without for some reason. And while I do indeed see them as having far greater abilities than most animals, sometimes intelligence, I strike that up to their unique existence, as opposed to skills an animal learns in a lifetime or over generations of evolution.