Ok so...I made another video. I was practicing some sword work and realized it wasn't late so I said why not? Well I'll tell you why not! Busting my phone lol. You'll see two little marks on the video from me dropping it about to make this video. Hopefully apple can fix it if not...going to have to send for another phone. That ontop of my computer still buggy...which will be fixed tomorrow so help me god! Found out my recovery disks are in storage. Anyways, I don't think I talked to you guys about this yet so heres some more information. We wanted to make the combat system more personal without the need to spam buttons foolishly. We needed a fluid regular attack system, so we came up with this a while back. Bascially in your options you can customize your animation set for regular attacks. Most classes have three of these, but some classes will have less or more, depending on the weight of the weapon they use. A basic example, Knight has 3 regular attack animations before they loop. There are three options for a knight. Horizontal slash, Vertical slash, and Stab. These differ lightly. Horizontal slash is the quickest and weakest. Vertical slash is stronger then Horizontal slash. Stab does a different type of damage, piercing. Typically but not always a stab is stronger but longer to do. So lets say I make an even balanced animation set on my Knight Horizontal slash....Vertical Slash...Stab...(repeat)....(repeat)... Or maybe if I'm just a troll attacking an AFK player... Stab...Stab...Stab...(repeat)...(repeat)... So this is what is fairly unique to our game. This gives a .hack feeling of being able to control your character more than most games. We all saw in the anime the characters practically taking over their characters every move...so this is a step in that direction without it going out of hand. Some other stuff we're doing. Joe is now working on the character customization...which was on a low priority list for Siegfre because of other stuff he has to do first. So for all you complaining about Joe...HA! Now our programming is going twice as fast, which is the most important. A well program game in a box looks better then a poor program game in a mansion. Siegfre is working on alot, poor guy. Animations are running alot better then before thanks to him and daf. We have a new aura picture...still needs work on the face. Aura looks...a little perverted. I'm...while trying to fix this evil contraption of a computer...am focusing on the physical part of The World. A land mass...and name for the actual World. Tis...not easy. This while we're all continuing working on kickstarter! Heres my new vid for it...for example.