Basic Classes Class: Knight Weapon: Sword and Shield Role: Tank Knights are the sworn protectors of The World. Armed with Heavy Armor and a large shield, they can take blows from any force that comes in their direction. Eventually trained Knights can learn the art of healing and protect themselves and their friends from damage. It is said Those who stray away from the light arts forsake their shield and wield yet another sword, consuming themselves in the bloodshed of front line battles. Class: Wavemaster Weapon: Staff Role: Heal/DD Wavemasters come from a long history of powerful mages and witches from times long forgotten. Those who practice in these sarcred arts have more access to magic then any other class within The World. By forsaking their physical traits for expanding their minds however, they are vunerable being attacked if not protected. It is said that once a Wavemaster becomes advanced enough, they tend to choose their efforts on healing the sick or summoning even more powerful dark arts. Class: Lancer Weapon: Lance Role: AoE Lancers are fast moving, wise cracking adventerers of The World. Wearing light clothes to keep their limbs flexable, these Lancers swing their lances around their area, hitting enemies from long disntances around them. Some Lancers decide to use their talents learned on stage to further increase their ability on the battle field. Others however, are rumored to belong to a secret sect whos intentions are questionable. They are usually seen in dark robes and leave behind their spears for more powerful Sythes. Blademaster Weapon: Sword Role: Support/average Blademasters are the most balenced of all classes. Armed with a giant two handed sword, the Blademaster is known for its mastery of not only bladeship but powerful magic as well. They deal their fair share of damage and can take a punch as well. Eventually many blade masters abandon their magic abilities to wield powerful two handed weapons called Katanas, while others stay true to their ways until the end, marking them heros throughout The World. Berserker Weapon: Axe Role: Damage Armed with large axes, these titans deal out more damage then any other class within The World. Wearing heavy armor, their mobility and ability to dodge is quite low. They fear not however, believing they can easily kill their enemies before their enemy can kill them. Most Berserkers trade in their axes for even larger axes, increasing their damage. For those who dont, decide to focus on increasing the amount of damage they can take so they can defend their allys. Rune Caster Weapon: Rune Gun Role: Support Adventerers who combine old forbidden magic with new technology have created a powerful and most unique weapon, the Rune Gun. Rune guns are mearly weapons that release the true catalyst of power, Rune Shells. Rune shells contain within them powerful forgotten magic, releasing different effects pending on the shell fired. Rune Casters differ on how they approach battles once acustomed to the basic mechanics, either weakining monsters for fellow allys or destroying them completely. Thief Weapon: Dagger Role: Increase rare drop rate / Drop rate. Not all classes are made for combat, and the Thief is a prime example of this truth. Armed with only a simple dagger, these high risk adventerers care for only one thing, treasure. With a keen ability to dodge even the fastest attacks, these thieves run through dangerous dungeons collecting the rarest of treasure, some of which only other adventerers can only dream of. More malice hearted thieves eventually go rogue, arming themselves with another dagger for quick killings from behind. *Note that stats are not set in stone and some will be changed later.