Ambrose The Newbie support guild Charter: Ambrose's goal is to support fledgling adventurer's in their first steps into the world, providing them with protection, advice, direction, and the skills they need to survive on their own. Rules: -Combat isn't prohibted within the guild as long as both parties are willing. *Ignoring this rule and assaulting guild members is grounds for immediate dismissal -If a guild officer presents you with a warning for inappropriate conduct, comply. *Inappropriate conduct includes: harrasement(all kinds), excessive Pking, mob ganking,public cybering, (more as the game progresses) -No none officer guildmate is made to pay towards the guild funds. As an officer you are in agreement to better the guild so a small donation periodically to keep guild funds at respectable levels is a must. -A willingness to participate in guild activities. We won't force you to engage in every little activity, but showing activeness is the only thing we want in exchange for guild support. -Altercations with other guild mates of a verbal variety will warrent: I.a warning II.a fine III.expulsion -Respect guild mates and other players alike remember you are representing Ambrose as a whole. Chain of Command Founders: Cerberuspaw, Kungfuboom, Odin Co-Leaders: See Above Sub-Leaders: Division Heads: Enforcers: (level requirement tbd) Officers: Ashion**, Razgriz**, Stalwart_as_the_Mount Guild Members: AzureCloud(?)**, Crim, Kyzaro**, Shugo65 ** Indicates Inactive Promotion: Promotion works on merit and majority voting and in some positions a minimum level requirement must be met. Jobs: With the recent potential of merchant and labor positions offering job and division positions are a no brainer. Merchants - Sell materials, weapons, and crafted items made by guild mates Laborers - Make items to be sold The income split works as such 25% merchant 25% laborer 10% guild 40% material hunters The material hunters put the most on the line so they get the lions share. Divisions: As it stands at the moment, divisions have yet to be established but what we're looking for are material hunters, raid groups, PvP (tournament warriors), PvP(Defenders), Recruiters, Explorers, and of course manufacturing Material Hunters - Groups or Solo players who are willing to help farm materials for manufacturing Current Members: Stalwart_as_the_mount, Kyzaro Raid Groups - Large Hunts anyone! PvP(TW) - Seeking glory? Why not take part in the arena under the banner of Ambrose. PvP(D) - With our guild mates primarily being new or lower leveled having players with experience willing to protect lower levels is highly sought Recruiters - Just getting the word out in-game and forum(just don't over spam) Explorers - Searching unexplored areas to determine what treasures and creatures await, Includes the handling of information such as map construction and level and party size designations. Manufacturing - Encompassing all things economic trading crafting ( will most likely be further broken down in the future) Leaving the Guild: You are not under any obligation to remain with Ambrose, we are only here to help you get on your feet and find your niche. If your niche happens to be with us ! but if you choose to leave its as simple as that. Although officers and other guild staff should provide us with at least 2 days notice to find a suitable replacement or reorganize. Due to the other members being inactive and unable to edit original post.