Alpha - 1.9.9 Patchnotes

Discussion in 'Progress Updates' started by Siegfre, Aug 25, 2014.

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  1. Siegfre
    • Staff / Administrator

    Siegfre [IridiumBased] President Staff Member

    Local Time:
    6:09 PM
    UPDATE NEWS
    This is a small patch intended to test the patching system. In addition to fixes for monster exp shortcomings, overpowered monsters (at level 1), and the UI exp not updating properly.

    • Reduced monster difficulty for new players.
    • Fixed glitch that prevented exp from being displayed.
    • Tweaked exp output for low level monsters.

    (If the patcher does not work for you, then please use the download below)
    DOWNLOAD (WINDOWS)

    DOWNLOAD (MAC)

    DOWNLOAD (LINUX)
    KNOWN ISSUES
    1. The Oculus Rift code needs to be updated and made compatible with DK2.
    2. The new UI needs to be made compatible with the Oculus Rift mode. This is coming soon.
    3. UI Buttons are all square, the UI is going to be tweaked in the near future to fit our hexagon theme.
    4. Some elements still need to be converted to the new UI scheme.
    5. Aqua Polis trees need to be tweaked, the sway is a bit off the branches and the leaf shading is a bit too vibrant.
    6. When equipping a piece of armor or weapon, the inventory slot is still filled in despite the item not showing up in the inventory.
    7. Camera collision issues.
    8. Fullscreen flickering on client startup.
    9. Icons cannot be allocated to the skill bar.
    10. You can get stuck inside of monsters.
    11. Sometimes monster's disappear when someone logs off.
    12. The player does a full-rotation when targeting an enemy, instead of smoothly turning towards it.

    As always please let us know when you find issues during your testing, and thank you to everyone for helping us continue to forge this world.
    karashe and Cerberuspaw like this.
  2. Crim

    Crim Guest

    Local Time:
    6:09 PM
    Omg, we are about to find out Siegfre's numbering structure. Will he go 2.0.0 or 1.10.0. The excitement and anticipation is killing me!
  3. kite000

    kite000 Active Member

    Local Time:
    9:09 PM
    I will be testing on Fridey. Exp was my only real problem in past glad to see that should be fixed now.:D
  4. Apeiron

    Apeiron Well-Known Member Senior Member

    Local Time:
    9:09 PM
    Sitting on the edge of my seat!
  5. karashe

    karashe Well-Known Member Senior Member Indiegogo Backer

    Local Time:
    8:09 PM
    Putting my guess on the 1.10.0
  6. Raziel

    Raziel Active Member Senior Member

    Local Time:
    6:09 PM
    I too would bet 1.10 unless a whole bunch of work gets done and stuff fixed and added to warrant it being called a 2.0.
  7. calmchaos

    calmchaos Moderator Staff Member Senior Member

    Local Time:
    8:09 PM
    I bet the word "or" that he uses a a hexadecimal system. The next update is going to be "1.f.0."
    If I lose, I will never use that word again on this forum.

    EDIT: ...I said letter in reference to "or"... How stupid of me.
    SaguraKirux likes this.
  8. Aryth

    Aryth Developer Senior Member Indiegogo Backer

    Local Time:
    8:09 PM
    I bet the next one will be 1.9.99
    Cerberuspaw and calmchaos like this.
  9. Lunex

    Lunex Bloody Lunatic... Senior Member Indiegogo Backer

    Local Time:
    9:09 PM
    Which word? Hexadecimal?
  10. Raziel

    Raziel Active Member Senior Member

    Local Time:
    6:09 PM
    Alternatively it could go 1.9.9.1. And just start over from there.
    calmchaos likes this.
  11. Zeke

    Zeke Active Member Backer

    Local Time:
    6:09 PM
    1.2.3 (11BCF) <- Build number, should correspond with a revision in source control
    ^^^
    | | |
    | | +--- Minor bugs, spelling mistakes, etc.
    | +----- Minor features, major bug fixes, etc.
    +------- Major version, UX changes, file format changes, etc.


    ~~~~~~
    Looking good on the update. Can't wait for the Oculus Rift DK2 to work along with the UI.
  12. SaguraKirux

    SaguraKirux Well-Known Member Senior Member

    Local Time:
    7:09 PM
    Plot twist: He moves to roman numerals.
    Crim likes this.
  13. Jakster

    Jakster Well-Known Member Senior Member

    Local Time:
    8:09 PM
    Plot Twist: This thread has deviated from the major plot line.
  14. Frost

    Frost Active Member Senior Member Indiegogo Backer

    Local Time:
    9:09 PM
    Plot Twist: A Wild Frost Appears!
    Crim and SaguraKirux like this.
  15. Crim

    Crim Guest

    Local Time:
    6:09 PM
    That'll happen.
  16. Quine

    Quine Well-Known Member Senior Member

    Local Time:
    11:09 PM
    My Guess?
    1.1.0 too...
  17. Crim

    Crim Guest

    Local Time:
    6:09 PM
    You mean 1.10.0? Because there was already a 1.1.0
  18. Quine

    Quine Well-Known Member Senior Member

    Local Time:
    11:09 PM
    Yeah... or... 1.0.0 OMEGA. :3
  19. TokioKuryuu

    TokioKuryuu Allgegenwärtige Katze Senior Member

    Local Time:
    9:09 PM
    1.9999999.0. My bet.
  20. Jabn

    Jabn Active Member Senior Member

    Local Time:
    1:09 PM
    0.01.1 He's going to inverse it to throw you all off. :|
    calmchaos and Crim like this.

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