Alpha - 1.9.6 Patchnotes

Discussion in 'Progress Updates' started by Siegfre, Jul 15, 2014.

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  1. Siegfre
    • Staff / Administrator

    Siegfre [IridiumBased] President Staff Member

    Local Time:
    2:18 PM
    UPDATE NEWS
    This update primarily focuses on much needed big fixes.

    NEW CONTENT
    F6 can be used to take screenshots.

    MINOR CHANGES & FIXES
    -Changes have been made to the Oculus Rift's "Field Of View" in-game. In addition to some rendering, performance, and height changes. Altogether the changes should make the Oculus feel a bit better in-game. We'd appreciate feedback to determine whether or not the changes noticeably improve or worsen the experience on the Rift.

    -Temporary icons have been added to all weapons/armor/consumables in the game. So there should be no more blank spaces for items when you pick them up. However the blank spaces that occur on equip will persist.

    -Items will no longer be able to be picked up during the player's death.

    -Slopes and stairs should be much easier to walk up. Removed issue causing player to get caught while walking up stairs.

    -Logout has been fixed, you can now logout and immediately log back in. (minor issue with the UI showing the gp symbol on the login screen)

    -"Enter" focuses on the chat.

    -Lamp lighting should be much less glitchy. This should also extend to the issue where the lighting changes rapidly in certain portions of the town.

    -The shopkeepers shading/shadows should have a much better transition between the current time of day. And should be much better then simply "turning blue", or being their own light sources.

    -The chat now has a toggle button to change the transparency.

    -Chat automatically scrolls down to the current message.

    -Spells can no longer be casted while dead.

    -Exiting out of menus should be a bit more reliable, though there are some issues where "esc" in particular still does not work properly.

    -Shops should no longer activate on click, all shops should be activated with the action key "e"
    -Shops now have a reduced activation radius. And shops have been spaced so that they do not overlap.

    -UI should automatically scale better. Still needs a lot more work but, it's a bit better.

    -Lock-on will no longer persists after an enemy has died. This should apply to both player's and monsters.

    -The player "back break" effect no longer occurs at warp.

    -The keys for targeting and cycling enemies has been added to the key bind menu.

    -"Hidden Forbidden Holyground" floor model glitch fixed.

    -The doors in "Hidden Forbidden Holyground" should work much better. No issues in private testing, need confirmation as to whether the doors work properly now. (Also as an aside to why this is important. This same code will be used for the doors of shops and other buildings around the rest of the game.)

    (If the patcher does not work for you, then please use the download below)
    DOWNLOAD
    KNOWN ISSUES
    -The new UI needs to be made compatible with the Oculus Rift mode. This is coming soon.

    -UI Buttons are all square, the UI is going to be tweaked in the near future to fit our hexagon theme.

    -Some elements still need to be converted to the new UI scheme.

    -Aqua Polis trees need to be tweaked, the sway is a bit off the branches and the leaf shading is a bit too vibrant.

    -When equipping a piece of armor or weapon, the inventory slot is still filled in despite the item not showing up in the inventory.

    NOTES
    The player character shadow/shading issues will be addressed in an upcoming update, they require rewriting some of the game's shaders. Out of the scope of this particular patch.

    As always please let us know when you find issues during your testing, and thank you to everyone for helping us continue to forge this world.
    Last edited: Jul 28, 2014
  2. karashe

    karashe Well-Known Member Senior Member Indiegogo Backer

    Local Time:
    4:18 PM

    Works for me now.
  3. Lunex

    Lunex Bloody Lunatic... Senior Member Indiegogo Backer

    Local Time:
    5:18 PM
    So have we come any closer as to why the patcher might not work for some people?
  4. Stalwart_as_the_Mount

    Stalwart_as_the_Mount Senior Member Senior Member Indiegogo Backer

    Local Time:
    4:18 PM
    the patcher didn't work for me
  5. TokioKuryuu

    TokioKuryuu Allgegenwärtige Katze Senior Member

    Local Time:
    5:18 PM
    The patcher worked fine for me, but something is not right. After the download is finished, I restarted the game and it asks for the download again.
  6. Lunex

    Lunex Bloody Lunatic... Senior Member Indiegogo Backer

    Local Time:
    5:18 PM
    That would be the issue with the patcher.
  7. Viscro

    Viscro Community Manager Senior Member Indiegogo Backer

    Local Time:
    11:18 PM
    If problems persist with the patcher, or to work around this,
    delete your old version and please download the very latest version manually. ;)
  8. TokioKuryuu

    TokioKuryuu Allgegenwärtige Katze Senior Member

    Local Time:
    5:18 PM
    Thanks, but I already had. I will try to use patcher again when next version is available.
  9. Crim

    Crim Guest

    Local Time:
    2:18 PM
    Just want to let people know that the download link is currently down. Oneup has contacted his host to try to resolve the issue. He should be posting here when it is resolved.

    Sorry about that...
  10. Crim

    Crim Guest

    Local Time:
    2:18 PM
  11. Siegfre
    • Staff / Administrator

    Siegfre [IridiumBased] President Staff Member

    Local Time:
    2:18 PM
    Thanks for the quick response. I've replaced the link on the main site, and the link in the original post with the temporary link.
  12. 1UP

    1UP Well-Known Member Senior Member

    Local Time:
    5:18 PM
    Well that link isn't technically temporary. That could be used at any time since it's just the IP to my server. The host was having DNS problems and that seems to have been sorted out. So the normal linking will work correctly now.
    Crim and Siegfre like this.

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