Balance - More monster/progression balancing in this update. While the balance should be much better we will still be making more changes based on your feedback, and our own observations in the next few updates. Oculus Progress - We finally have it so that most of the game works with the Oculus Rift. The Oculus mode won't be available in this version as there are still some more tweaks, settings, and performance issues we'd like to address. Once it does go live we'll be looking for feedback to help improve the integration of the oculus with the game. Player Animations - We started using a new IK system to control and manipulate the player and monster skeletons. The most apparant change is the fact that the player's feet now adjust properly to the surface they are standing on. While we had a system that was designed to do this previously, it didn't work very well and caused the female character's legs to be in a weird pose. Outside of the player's feet adjusting to any surface, this system will give us the ability to manipulate and change existing animations mid play. This will save us money, time, and allow for a larger variety of unique animations that we otherwise would not have access to on our budget. New Monsters - We've started replacing some of the more old/poorly animated existing monsters with new monsters. Monster AI - We've finally transitioned to a formal AI system that is state driven (scared, happy, hurt, angry, etc..). Instead of having the monster behavior hard coded, we've started using behavior trees and internal states to determine how they interact with the player and environment. This new system will give us a lot more flexibility in creating unique and interesting monsters, we will be able to make relatively small tweaks to each one that will result in entirely different personalities and interactions. This system will even allow for interesting anomalies in their combat. For this update we've only beun to scratch the surface of this system, we spent quite a bit of time getting the new monsters to work with this new system. DOWNLOAD (Apologies, but once again this update requires a re-download. More details below.) Bugfixes Glitched Inventory - Fixed bug that blanked out the inventory when using a consumable item. First Person Stuck - Fixed bug that locked the vertical and horizontal movement of the camera in first person mode. You should now be able to look around in first person mode, whether you're moving or not. Known issues: There may still be a few monsters that need to be replaced. We replaced hundreds of monsters in game for this update, we'll do a check and fix any leftovers in the next update. What's up with the patcher? - As many of you probably know, we've been working on fixes for the patcher for some time now. We've been making changes nearly every update. Unfortunately the patcher can't patch itself, so until we've 100% nailed down all the issues we'd like to address, we'll have to do manual downloads.