Discussion in 'Bug Reports' started by Cerberuspaw, Feb 13, 2014.
1. Weird stutter when respawning after death that goes away once you gate to a field.
Before anyone mentions the difficulty of monsters, we are aware that some of it is wonky.
I still get the thief bug where you hold the rusty blades like a sword instead of along the arm like I saw other players have.
Also I get the bug of entering the church in Hidden Forbidden Holy Ground, you get pushed the left of the room
Wonky may be an understatement
won·ky (adjective) - not functioning correctly; faulty.
I don't think so.
Pretty positive that was already reported.
Bug, you can show the UI on the login menu by pressing alt.
Also esc for me
Touché. But the strength of the monsters is TOO DAMN HIGH.
Also, will the music change as players enter a dungeon? The track stays the same at the moment.
Bug, you can still move after your dead.
Bug, party tag stays even if you turn your UI off with alt also party tag does not show members hp.
Dying the enemies will attack you after respawning til you return to aqua polis
Yes it will, I'll get to that and some more of the subtle sfx changes in the next patch probably.
When you press "alt" to remove the HUD, it doesn't remove the Party you're joined with.
Don't know if it's intentional or not. (ALREADY REPORTED, I noticed )
EDIT: More HUD issues after dying in dungeon..
Also, it was a one off, but I had issues entering the dungeon the first time:
Also, Aquapolis Error:
Bug, in hidden forbidden sea of sands mobs are jumping really high.
I'm crashing every time I die should a keep emailing Siegfried the crash reports?
Also, when I finally killed an enemy (hit detection isn't right...), I couldn't get the chest.
"Inaccessible booty", was the phrase being tossed.
For the 'killing, point, I was swinging away like crazy and every odd hit landed.
I was dead-on target.
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